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(4 records match)
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Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1936-08 Big Bank Nite Rock-ola EM 1p 14  
1996 Big Dick FabFan EM 5  Re-themed Game 1p 1 4.3
1936-01 Big Richard Exhibit EM  Payout Machine 1p 5  
* indicates Project Date, not Manufacture Date1977-04* Bigfoot Bally EM 2  Widebody 4p 1125 7  

Big Bank Nite / IPD No. 227 / August, 1936 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Rock-ola Manufacturing Corporation, of Chicago, Illinois, USA (1932-1938)
Date Of Manufacture: August, 1936
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Movies - Night Life - Theaters
Notable Features: 6 balls for 5 cents. Illuminating backglass.

Lamps: #51 bayonet

Notes: The playfield hyphenates the game name as "Big Bank-Nite" while the backglass and manufacturer advertisement text do not.

A manufacturer ad shown here points out the use of "shakeproof" light bulb sockets for bayonet lamps "like those used in automobile headlights" instead of the screw-type sockets and bulbs, identifying the bulbs as "standard Mazda No. 51 lamps".

In the Encyclopedia of Pinball Volume 1, author Dick Bueschel writes that movie theaters, in order to increase attendance during the Great Depression, would give gifts to patrons or would draw for prizes using the numbers on the ticket stubs. In 1936, 'Bank Night' was started, which was a cash giveaway of five to twenty dollars to the lucky patron with the matching ticket stub numbers, but the winner had to be present to collect, otherwise the amount would increase for the next show.

This pinball machine carried the same theme, as shown on the backglass and the playfield holes. The Register holes represented buying the movie ticket, the Winning Number holes compared to matching the ticket stub, and scoring a Player Present hole was necessary to collect the prize. Lights on the backglass reflect when each of these three functions was achieved. Artwork in the lower playfield shows patrons up on stage in front of the spinning cage used to draw the winning tickets.

There are two ways to win:
1) Scoring 4 holes in a row horizontally, vertically, or diagonally in the upper playfield grid.

2) Scoring one of the two Register holes, both Winning Number holes, and either of the Player Present holes would award the player the value shown on the lower playfield Bank Dial. If no win, then the Bank Dial would increment as a carry-over feature to the next game until it was won. This dial also increased every time the Bank Increases hole was made.

This game is not equipped with a payout mechanism, but payouts would be made by the location if the backglass showed the Register, Winning Number, and Player Present components were achieved. The payout would range from 50 cents to $2.50.

Bueschel also writes that this game has slanted woodrails, not only for appearances' sake but to prevent the parking of cigarettes on it. He seems to suggest that either Rock-Ola was the first manufacturer to do this, or this was their first game to have this.

Photos in: Automatic World, August 1936, pages 89-92
Coin Machine Journal, October 1936, page 165
Encyclopedia of Pinball Volume 1External Link, page 168
Pinball Ad Catalog Volume 3, 1936, pages 287 and 294
Images:
(click to zoom)
Image # 48149: Big Bank Nite Coin Machine Journal Ad 
(Coin Machine Journal, October 1936, page 165)
Coin Machine Journal Ad*

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[Rob Hawkins]
Image # 62132: Big Bank Nite 1936 Invoice 
(This document was annotated by Mr. Guido Del Signore.)
1936 Invoice*

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[Dennis Dodel]
Image # 72016: Big Bank Nite Backglass
Backglass

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Image # 72017: Big Bank Nite Backglass
Backglass

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Image # 72018: Big Bank Nite Playfield
Playfield

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Image # 72019: Big Bank Nite Upper Playfield
Upper Playfield

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Image # 72020: Big Bank Nite Lower Playfield
Lower Playfield

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Image # 72021: Big Bank Nite Playfield - Detail
Playfield - Detail

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Image # 72022: Big Bank Nite Instruction Card
Instruction Card

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Image # 72023: Big Bank Nite Coin Door
Coin Door

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Image # 83710: Big Bank Nite Automatic World Ad - Page 1 of 4 
(Automatic World, August 1936, page 89)
Automatic World Ad - Page 1 of 4*

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[Rob Hawkins]
Image # 83711: Big Bank Nite Automatic World Ad - Page 2 of 4 
(Automatic World, August 1936, page 90)
Automatic World Ad - Page 2 of 4*

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[Rob Hawkins]
Image # 83712: Big Bank Nite Automatic World Ad - Page 3 of 4 
(Automatic World, August 1936, page 91)
Automatic World Ad - Page 3 of 4*

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[Rob Hawkins]
Image # 83713: Big Bank Nite Automatic World Ad - Page 4 of 4 
(Automatic World, August 1936, page 92)
Automatic World Ad - Page 4 of 4*

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[Rob Hawkins]
 
Source: BB 11/7/36 p99 [?]

Big Dick / IPD No. 4539 / 1996 / 1 Player
 
Manufacturer: Fabulous Fantasies, of Tarzana, California
Date Of Manufacture: 1996
Type: Electro-mechanical (EM) [?]
Production: 5 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Adult
Specialty: Re-themed Game [?]
Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (4), Slingshots (2), Drop targets (4). Large non-kicking rebound rubber between and below flippers. Backglass has a feature awarding a Special that carries over from game to game. Backglass light animation (playing cards light up). Tape sound system plays a custom tune when the bumpers are lit and the game starts up.

Maximum displayed point score is 1,999 points.

Art by: Dave Christensen
Notes: This is a re-themed game. It used to be Williams' 1963 'Big Deal'. The backglass art is by Dave Christensen. The playfield art was not changed except for custom plastics. The cabinet was repainted with a custom theme. A tape sound system was installed inside. The flyer indicates brass trim was used. Re-themed by Herb Silvers of Fabulous Fantasies.

We previously indicated that only four customized games were made and that 250 of the backglasses were sold. There have been various sightings of this game to conflict with our quantity of 4 made. To clarify this, in 2015 Herb Silvers provided us the following information:

1991 - When I first did the backglass I copied a original from [redacted1]. [Redacted2] wanted one so I copied the glass and finished it so it would work in a game. It was never finished by David Christensen when he did it. I wanted to test it out so I put the glass in an original game that had no artwork on it, period. It was stripped to, like, a red or green color, I do not remember. It was not in very good shape. I think the game went to [redacted1], I do not remember. When the glass worked in the game we made a run of the glass and I gave one to [redacted2] and sold the run out. I would not put the [redacted2] part on the internet, he would not like it..

1993 - The second game I found in a batch of games I found and it was in great shape, all original. All Williams artwork. I had a extra glass laying around so I pulled out the original glass and put that one in. I sold that one to a collector out of the country who was a friend. I think he still has it.

1996 - I got a request from a movie company and a swing club for the games so I made the 5 custom games. I had a friend in the printing business who made about 500 flyers for fun. I kept half of them, he got the rest and who knows were they went. I then did a second run of 30 glasses to put in the 5 games and sold the balance of glasses again to collectors. They are all long gone now. I did have the game at Pinball Fantasy 97 and then that one was traded for a new CD Jukebox at the show to a dealer back east and he sold it a few years later. Those games have custom artwork on sides and a custom plastic set plus a sound system inside that plays a custom tune when the bumpers are lit and the game starts up. It uses a tape system. They all had plaques on them also. The picture was at the Pinball Fantasy Show in 1997 in Las Vegas. It was taken by a staff member and was given to me. [See Files section; has name of game in large letters on lower cabinet.] Everyone knows these games because of the flyers.

The other games were never out there as I sold them quickly and never saw them again. Plus a lot of collectors put their glasses in original games so there are a lot of them out there. I have seen a few on ebay.

We have updated this listing to indicate only five customized games were made, as described by Herb and as shown in the flyer. Although the Limited Edition plaque on the coin door indicated 20 were to be made, there are no plans to make additional machines beyond the five produced. Any game seen with this customized backglass but having the original Williams cabinet art design is an unmodified Williams game that has had its backglass replaced with one of the extra glasses that Herb made and is not one of the five customized games.

Files: 718 KB ZIP Images of Backglass Only
  2 MB ZIP Images of Customized Game
  528 KB ZIP Images of Non-customized Game
  32 KB PDF Photo at 1997 Pinball Fantasy Show in Las Vegas (very low resolution)
Images:
(click to zoom)
Image # 6242: Big Dick Flyer
Flyer

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Source: rec.games.pinball [?]

Big Richard / IPD No. 270 / January, 1936 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Exhibit Supply Company, of Chicago, Illinois,
USA
(1932-1957) [Trade Name: ESCO]
Date Of Manufacture: January, 1936
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Craps - Dice
Specialty: Payout Machine [?]
Notable Features: Two coin chutes. One chute is to insert coin to start game. The other chute is to insert up to 19 coins to make additional bets anytime before the end of game.
Notes: We previously showed a DOM of Feb 1936.

The name of this game is a euphemism for "Big Dick", a craps term for a pair of 5's.

Photos in: The Billboard, Jan-25-1936, page 81
Automatic Age, Feb 1936, page 93
Images:
(click to zoom)
Image # 46417: Big Richard Billboard Ad 
(The Billboard, Jan-25-1936, page 81)
Billboard Ad*

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[Rob Hawkins]
Image # 72071: Big Richard Pamphlet - Outside Cover
Pamphlet - Outside Cover

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[Mike Pacak]
Image # 72072: Big Richard Pamphlet - Pages 2 and 3
Pamphlet - Pages 2 and 3

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[Mike Pacak]
Image # 72073: Big Richard Pamphlet - Pages 4 and 5
Pamphlet - Pages 4 and 5

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[Mike Pacak]
Image # 72074: Big Richard Pamphlet - Pages 6 and 7
Pamphlet - Pages 6 and 7

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[Mike Pacak]
 

Bigfoot / IPD No. 4345 / April 29, 1977 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date: April 29, 1977
Model Number: 1125
Type: Electro-mechanical (EM) [?]
Production: 2 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Myth and Legend
Specialty: Widebody [?]
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (7), Spinning targets (2). End-of-ball bonus. Playfield is 4 feet by 8 feet. Plexiglas backglass. Six score reels per player, with the 'ones' digit being a fixed zero. Uses a cue ball.
Concept by: Ron Halliburton
Design by: Ron Halliburton
Art by: Dick White
Notes: The physical measurements of this game were originally given to us unconfirmed as 4 feet by 10 feet, and one picture in this listing shows it was equipped with a coin door. The Play Meter article quotes a Bally representative as saying the possibility existed that this giant game could go into production if interest was there.

According to GameRoom magazine articles:

This game started as a handmade prototype game made by designers Ron Halliburton and Jack Pearson of Arcade Engineering, with artwork by Roland Berrios. Jack said Bally sent them a game to work with in creating this prototype. Jim Patla stated he was pretty certain the game sent was Bally's 1975 'Bow and Arrow' based on playfield similarities between the two games. Arcade Engineering submitted the prototype to Bally for consideration to put it into production. Jim said only two Bigfoot games were made by Bally although extra backglasses were also made. Jim checked with Margaret Hudson who told him neither she nor Paul Faris did the art for the Bally version (as previously believed), but that it was done by Dick White and his brother (both were staff artists). A 1985 legal document recorded the playfield as being 4 feet by 8 feet.

Bally decided not to put this game into production and it went back to Arcade Engineering, who then sold the rights to Atari, who then made their giant game Atari's 1979 'Hercules'.

We asked Allan Reizman, Engineering Lab Supervisor at Bally from 1977 to 1983, to talk about why this game did not go into production and what Atari may have done differently than Bally in producing their Hercules game. He replies:

Bigfoot was well into development when I arrived at Bally as a lab intern in 1977. We had received a field test game a few weeks before that I think came from the Great America Amusement Park near Chicago and that had been used the previous season. One of my first tasks was to pick up the pieces (literally) of that game and determine why it failed. Once I had the game partially assembled, the flaws were pretty obvious. The game had shaken itself apart! When one of the thumper bumpers would go "kerchunk", the vibrations would cause all the lamps to burn out! Besides the lamp failures, the cabinet was separating at the seams, the coils were breaking loose, wires had become separated, and on and on.

The fatal design flaw was building Bigfoot to the same standards as a normal sized pin. What soon became obvious was that oversized components such as the bumpers put out double the vibration and double the stress on the body. Screws needed to be larger. Cabinet seams needed to be stronger. Every connection needed to be substantially reinforced to withstand the stresses of such a game.

Atari did things a bit differently with Hercules. First off, it was solid state. The controlled direct current of solid state games allowed for a smoother and less violent bumping action of the coils. Next, they free-mounted many of their lamps which, when combined with regulated DC, gave them longer life. Atari also improved and mounted their components in a more shock-resistant manner. All in all, Hercules was far more successful as a trial of the larger-than-life pin.

Unfortunately, these games were unsuccessful financially and the jumbo pinball experiment died. While all the engineering issues could be fixed, albeit at greater cost and weight, the marketing failures could not be overcome. The games were just impractical. Too large and heavy to build and ship, and too limited a market where they could be deployed. If it could have been proven the cashbox earnings justified the cost and space required to put one of these games on location, things might have turned out differently. But even at a hefty 50 cents per play (twice the game play price at the time), the games did not garner significantly more cashbox earnings than a regular-sized pin. An operator could put 3 or 4 other games in the same space and earn 3-4 times the income.

Today, you have to have a lot of space and commitment to set up one of these in a collection. When we moved our offices from Belmont Avenue in Chicago to Bensenville, I found a stack of the Plexiglas backglasses in the old lab building and hung one on my wall at home for years. Unfortunately, I sold it at a Chicagoland show some years ago and now I regret doing so. It was quite a conversation starter.



Jack Pearson credits Ron Halliburton with the conception of the the Giant Pinball idea and as the designer of this game. He also shares with us the following information:

To reduce the development time and cost, Bally sent us a new pinball game from their production line before we started work on Bigfoot. We played and studied that game until we understood how the game logic worked. For example, hit targets A, B, and C, then the target D doubles when hit. By understanding the game logic, we could create a new table layout without having to redesign the electronics. There were limitations when doing a new table layout. For example, if the Bally Pinball had 3 thumper bumpers, our table had to have a max of 3. However, we could reposition the thumper bumpers. The flippers and thumper bumpers required much more power than the Bally game so we had to build our own more powerful solenoids.

Bally sent us one of their production pinballs. We gutted that game, taking the electronic and wiring harness. We took the harness and electronics and put that in Bigfoot.

I rented a U-haul and personally drove the truck from our facility in Florida to deliver the prototype to Bally. After a few months, Bally decided they did not want to put the game into production and returned the prototype to us (Arcade Engineering). We, in turn, then licensed the game to Atari and shipped the prototype to them. I do not remember how many they produced. I do know the game had to be re-engineered as the prototype was designed just to test and many parts were one of a kind hand made.



'Bigfoot' appeared on a USA television special "US Against The World" in which celebrities from the USA competed in different sports with celebrities from the UK and the rest of the world. This NBC-TV special originally aired on Wednesday, September 7th, 1977. A different backglass was used on this show.

If you own one of these two games, or know someone who does, please contact us.

Photos in: Cash Box, Sep-24-1977, page 55
Play Meter, Volume 3 No.19, October 1977, pages 36-37
Game Machine (Japan), No. 84, November 15, 1977, page 1
Game Machine (Japan), No. 85, December 1, 1977, page 7
GameRoom, Vol 14 No. 5, May 2002
GameRoom, Vol 15 No. 7, Jul 2003
Mike Pacak's Pinball Flyer Reference Book A-F
Additional Media:Example of Play (at Vimeo) [from timepoint 01:06 to 01:28]  (External site)
Images:
(click to zoom)
Image # 15722: Bigfoot Backglass
Backglass

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[Adrian Olefer]
Image # 41564: Bigfoot Play Meter Article 
(Play Meter, Volume 3 No.19, October 1977, pages 36-37)
Play Meter Article*

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[Dan Hagman]
Image # 41590: Bigfoot Play Meter Article 
(Play Meter, Volume 3 No.19, October 1977, pages 36-37)
Play Meter Article*

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[Dan Hagman]
Image # 49286: Bigfoot Lower Playfield 
(Photographed at the Chicago AMOA Show in November 1977.)
Lower Playfield*

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[Patrick Hamelet]
Image # 49287: Bigfoot Backglass and Playfield 
(Photographed at the Chicago AMOA Show in November 1977.)
Backglass and Playfield*

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[Patrick Hamelet]
Image # 49288: Bigfoot Cabinet - Full View 
(Photographed at the Chicago AMOA Show in November 1977.)
Cabinet - Full View*

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[Patrick Hamelet]
Image # 49289: Bigfoot Cabinet - Front View 
(Photographed at the Chicago AMOA Show in November 1977.)
Cabinet - Front View*

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[Patrick Hamelet]
 

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