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(21 records match)
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Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
* indicates Project Date, not Manufacture Date1990* A World of Clowns Williams SS none 2  
1989-11 Bad Cats Williams SS 2,500  Mechanical Back... 4p 575 39 7.8
1987-09 Big Guns Williams SS 5,250  Mechanical Back... 4p 557 44 7.1
1990-12 Bugs Bunny's Birthday Ball Midway SS ~2,250 4p 20009 47 6.9
1985-06 Comet Williams SS 8,100 4p 540 53 7.7
1988-02 Cyclone Williams SS 9,408  Mechanical Back... 4p 564 59 7.9
1992-10 Fish Tales Williams SS 13,640 4p 50005 49 8.1
1996-09 Flipper Football Capcom SS 750 6p FFB3004 19 7.0
1986-04 Grand Lizard Williams SS 2,750 4p 523 51 7.5
1986-01 High Speed Williams SS 17,080 4p 541 47 8.0
1991-08 Hurricane Williams SS  Mechanical Back... 4p 50012 26 7.5
* indicates Project Date, not Manufacture Date1993* In Concert Midway SS none 4p 6  
1995-10 Jack·Bot Williams SS 2,428 4p 50051 42 7.6
1988-12 Jokerz! Williams SS 5,403 4p 567 31 7.6
1986-10 PIN·BOT Williams SS 12,001 4p 549 48 8.0
1989-08 Police Force Williams SS 4,751 4p 573 42 7.6
1994-02 Popeye Saves the Earth Midway SS 4,217  Widebody 4p 50022 30 7.4
1988-08 Taxi Williams SS 7,300 4p 553 36 8.0
1991-02 The Machine: Bride of Pin·bot Williams SS 8,100 4p 50002 42 8.0
1994-06 The Pinball Circus Midway SS 2 4p 60020 44 7.4
* indicates Project Date, not Manufacture Date1996-12* Zingy Bingy Capcom SS none 4p  

A World of Clowns / IPD No. 6592 / 1990
 
[ Submit Changes ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Project Date: 1990
Type: Solid State Electronic (SS) [?]
Production: Never Produced
Theme: Clowns - Music - Singing
Art by: Python Anghelo
Notes: James Loflin tells us that the artwork presented here would be the first concept and Williams had paid Anghelo for it, but it did not develop into a production game. A blueprint of the backglass may exist.
Images:
(click to zoom)
Image # 73909: A World of Clowns Original Cabinet Artwork 
(Artist is Python Anghelo.Pencil on vellum.Dimensions: approximately 22 inches by 14 inches.)
Original Cabinet Artwork*

1200x949
[James Loflin]
Image # 74140: A World of Clowns Original Backglass Artwork 
(Artist is Python Anghelo.Pencil on vellum.Dimensions: unknown)
Original Backglass Artwork*

1200x1026
[James Loflin]
 
Source: picture [?]

Bad Cats / IPD No. 127 / November 06, 1989 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.8/10  (62 ratings/44 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: November 06, 1989
Model Number: 575
Common Abbreviations: BC
MPU: Williams System 11B
Type: Solid State Electronic (SS) [?]
Production: 2,500 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Feline Mischief
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (2), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (1), Kick-out holes (2), Linear target (1), Spinning Mystery Wheel in playfield. Backglass animation (woman hits cat with broom). The linear target functions similar to Gottlieb's vari-target.
Design by: Barry Oursler
Art by: Python Anghelo
Mechanics by: Joe Joos Jr.
Sound by: Dan Forden
Software by: Ed Suchocki
Notes: Programmer Ed Suchocki shares this story about Bad Cats:

Dan Forden and I had several discussions about the music and sound effects for this game. At the time, I was a fan of the band Alice Cooper. I felt the game would be right with the music style of their tune, "Gutter Cat vs. the Jets". There is a section that has that "West Side Story" feel to it and I thought it would be great in the game. Dan went and created a version of the theme for the game. The flavor of this inspiration can be heard during the activation of the spinning of the playfield wheel as well as other shots on the game.

Mark Ritchie told us that he had a slight role as a singer for the audio track in the "Seafood" segment.

Production Run Records for Bad Cats:
Production Start Date: Nov-6-1989
Production End Date: Dec-22-1989
Production Run Quantity: 2500
First ship date: Nov-7-1989
Last ship date: Feb-23-1990

Marketing Slogans: "The cats are on the prowl with an easy access center ramp."
"Reigning Cats and Dogs!"
"Pinball Purr-Fection"
"When we're good , we're very good. But when we're bad, we're even better!"
Photos in: Pinball MemoriesExternal Link, pages 173-176
The Complete Pinball BookExternal Link, page 146
Mike Pacak's Pinball Flyer Reference Book A-F
Rule Sheets: Bad Cats Rulesheet Version 1.01, by Bill Ung  
Owners List URL:http://www.pinballowners.com/owners/127  (External site)
ROMs: 30 KB ZIP German ROM file [Williams Electronics Games, Inc.]
  148 KB ZIP ROM L-5 [Williams Electronic Games, Inc.]
Documentation: 9 MB PDF Operations Manual (November 1989, includes schematics) [Williams Electronic Games, Inc.]
  486 KB PDF Operator's Handbook (October 1989) [Williams Electronics Games, Inc.]
  258 KB PDF Seafood Wheel Stepper Motor Control Board & Schematic [Williams Electronics Games, Inc.]
Images:
(click to zoom)
Image # 4510: Bad Cats Flyer, Front
Flyer, Front

887x1153
 
Image # 4511: Bad Cats Flyer, Back
Flyer, Back

887x1153
 
Image # 9838: Bad Cats Backglass
Backglass

1024x768
[Christopher Wolf]
Image # 9839: Bad Cats Upper Playfield
Upper Playfield

1024x768
[Christopher Wolf]
Image # 9840: Bad Cats Center Playfield
Center Playfield

1024x768
[Christopher Wolf]
Image # 9841: Bad Cats Lower Playfield
Lower Playfield

1024x768
[Christopher Wolf]
Image # 9842: Bad Cats Playfield
Playfield

1024x893
[Christopher Wolf]
Image # 9843: Bad Cats Backglass Animation Detail
Backglass Animation Detail

1024x768
[Christopher Wolf]
Image # 9844: Bad Cats Cabinet
Cabinet

1024x768
[Christopher Wolf]
Image # 9845: Bad Cats Backbox
Backbox

533x1800
[Christopher Wolf]
Image # 22101: Bad Cats Backglass
Backglass

636x421
 
Image # 22102: Bad Cats Backglass - Reverse
Backglass - Reverse

640x416
 
Image # 28928: Bad Cats Playfield
Playfield

1024x1365
[Federico Ravagnati]
Image # 28929: Bad Cats Cabinet
Cabinet

1024x768
[Federico Ravagnati]
Image # 32752: Bad Cats Illuminated Backglass
Illuminated Backglass

480x640
[John Gray]
Image # 32753: Bad Cats Behind Backglass
Behind Backglass

640x480
[John Gray]
Image # 32754: Bad Cats Behind Backglass Animation
Behind Backglass Animation

640x480
[John Gray]
Image # 32755: Bad Cats Inside Backbox
Inside Backbox

480x640
[John Gray]
Image # 32756: Bad Cats Full View
Full View

480x640
[John Gray]
Image # 32757: Bad Cats Instruction Card
Instruction Card

640x480
[John Gray]
Image # 32758: Bad Cats Under Upper Playfield
Under Upper Playfield

480x640
[John Gray]
Image # 32759: Bad Cats Under Lower Playfield
Under Lower Playfield

480x640
[John Gray]
Image # 32760: Bad Cats Inside Cabinet
Inside Cabinet

480x640
[John Gray]
Image # 51894: Bad Cats Backglass
Backglass

1200x877
[Mark Steinman]
Image # 51895: Bad Cats Playfield
Playfield

1200x1778
[Mark Steinman]
Image # 51896: Bad Cats Upper Playfield
Upper Playfield

1200x942
[Mark Steinman]
Image # 51897: Bad Cats Middle Playfield
Middle Playfield

1200x991
[Mark Steinman]
Image # 51898: Bad Cats Lower Playfield
Lower Playfield

1200x799
[Mark Steinman]
Image # 51899: Bad Cats Instruction Card
Instruction Card

1200x600
[Mark Steinman]
Image # 56636: Bad Cats Backglass
Backglass

1024x728
[Jean-Pierre Renault]
Image # 56637: Bad Cats Backbox - Right
Backbox - Right

636x1600
[Jean-Pierre Renault]
Image # 56638: Bad Cats Cabinet - Right
Cabinet - Right

1024x489
[Jean-Pierre Renault]
Image # 56639: Bad Cats Cabinet - Front
Cabinet - Front

1024x702
[Jean-Pierre Renault]
Image # 56640: Bad Cats Cabinet - Front View
Cabinet - Front View

748x1600
[Jean-Pierre Renault]
Image # 64157: Bad Cats Backglass
Backglass

995x800
[Don Lee]
Image # 70328: Bad Cats Promotional Decal 
(This clear decal is reverse-printed to go inside the playfield glass. The factory part number is 31-1526-575-1-SP. Measures approximately 10 x 6 inches. The tab at the top allows easy removal of the paper backing.)
Promotional Decal*

1200x1577
[James Loflin]
Image # 70330: Bad Cats Promotional Decal - Image Reversed 
(This clear decal is reverse-printed to go inside the playfield glass. The factory part number is 31-1526-575-1-SP. Measures approximately 10 x 6 inches. The tab at the top allows easy removal of the paper backing.)
Promotional Decal - Image Reversed*

1200x1577
[James Loflin]
Image # 70462: Bad Cats Promotional Poster 
(Artist is Python Anghelo.Number 7 of 25.Dimensions 24 inches by 36 inches.From the estate of Python Anghelo.)
Promotional Poster*

1200x807
[James Loflin]
Image # 70561: Bad Cats Original Artwork 
(Artist is Python Anghelo.Pencil on trace paper.Dimensions 11 inches by 14 inches.From the estate of Python Anghelo.)
Original Artwork*

1200x957
[James Loflin]
 

Big Guns / IPD No. 250 / September 28, 1987 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.1/10  (54 ratings/44 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: September 28, 1987
Model Number: 557
Common Abbreviations: BG
MPU: Williams System 11B
Type: Solid State Electronic (SS) [?]
Production: 5,250 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Space Medieval
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Left outlane kickback, Right outlane detour gate. Two catapults (kickers that propel ball airborne into habitrails). No pop bumpers. One standup target is behind each set of drop targets. The backbox is very tall. Backbox animation (a captive ball is shot into a bagatelle for a bonus score.)

During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the right gate diverts the ball back to the right flipper for a set amount of time.

Actual measured weight: 257 lbs (includes legs).

Design by: Mark Ritchie, Python Anghelo
Art by: Python Anghelo
Music by: Chris Granner
Sound by: Chris Granner, Brian Schmidt
Software by: Bill Pfutzenreuter
Notes: Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board.

Mark Ritchie stated at the Chicago Expo 2012 that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role.

Pictured in this listing is a comparison of two images showing playfields below the flippers where two triangles, normally gray in color, are yellow. We received these two images anonymously and do not know the cabinet serial numbers from either (or playfield serial numbers, if they have any). Shown on each playfield is an identical part number with suffix 'SP' indicating that the supplier was Sun Process.

Production Run Records for Big Guns:
Production Start Date: Sep-28-1987
Production End Date: Dec-21-1987
Production Run Quantity: 5250
First ship date: Sep-29-1987
Last ship date: Apr-29-1988

Marketing Slogans: "Feel the Power!"
Photos in: The Pinball Compendium 1982 to PresentExternal Link, page 87
Mike Pacak's Pinball Flyer Reference Book A-F
Pinball PerspectivesExternal Link, pages 4, 8, 22-26
Rule Sheets: Big Guns Guide (Nov/01/1993), by Kahler  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 3 MB PDF Notice of Big Guns ROMS Revision A (cover letter only, dated June 9, 1988) [Williams Electronics Games, Inc.]
  81 KB ZIP Revision L-7 Game ROM [Williams Electronic Games, Inc.]
  175 KB ZIP Revision L-8 Game ROM [Williams Electronic Games, Inc.]
  81 KB ZIP Revision L-A Game ROM [Williams Electronic Games, Inc.]
Documentation: 4 MB PDF English Manual [Williams Electronic Games, Inc.]
Multimedia Files: 2 MB MP3 Multiball Tune [Chris Granner]
Images:
(click to zoom)
Image # 4564: Big Guns Flyer, Front
Flyer, Front

887x1153
 
Image # 4565: Big Guns Flyer, Back
Flyer, Back

887x1153
 
Image # 7462: Big Guns Playfield
Playfield

1024x1365
[Casey Davis]
Image # 7463: Big Guns Upper Playfield
Upper Playfield

1024x768
[Casey Davis]
Image # 7464: Big Guns Middle Playfield
Middle Playfield

1024x768
[Casey Davis]
Image # 7465: Big Guns Lower Playfield
Lower Playfield

724x543
[Casey Davis]
Image # 7466: Big Guns Backbox
Backbox

1024x1365
[Casey Davis]
Image # 7467: Big Guns Cabinet - Left
Cabinet - Left

1024x1365
[Casey Davis]
Image # 7468: Big Guns Playfield
Playfield

1024x768
[Casey Davis]
Image # 7469: Big Guns Backglass - Detail
Backglass - Detail

1024x768
[Casey Davis]
Image # 32472: Big Guns Promo Slingshot Plastics
Promo Slingshot Plastics

871x636
[Bill Ung]
Image # 38642: Big Guns Blank Playfield
Blank Playfield

927x1800
[Mark Clayton]
Image # 38643: Big Guns Blank Playfield - Reverse
Blank Playfield - Reverse

937x1800
[Mark Clayton]
Image # 38644: Big Guns Blank Playfield - Top
Blank Playfield - Top

1024x768
[Mark Clayton]
Image # 38645: Big Guns Blank Playfield - Middle
Blank Playfield - Middle

1024x768
[Mark Clayton]
Image # 38646: Big Guns Blank Playfield - Bottom
Blank Playfield - Bottom

1024x768
[Mark Clayton]
Image # 38647: Big Guns Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 38648: Big Guns Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 38649: Big Guns Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 38650: Big Guns Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 38651: Big Guns Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 38652: Big Guns Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 38653: Big Guns Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 39440: Big Guns Behind Backglass - Bagatelle Flash Lamps 
(The hole and its two flash lamps at the bottom of the bagatelle were removed from later games. Serial number 557 118502. Date of manufacture was faded but the playfield is stamped with an Oct 30/87 date.)
Behind Backglass - Bagatelle Flash Lamps*

1024x1365
[Philippe Thibault]
Image # 39441: Big Guns Inside Backbox 
(The stand-alone battery holder in the upper right area is an after-factory modification. Serial number 557 118502. System 11A CPU.)
Inside Backbox*

1024x1365
[Philippe Thibault]
Image # 39442: Big Guns Inside Backbox - Left 
(Serial number 557 118502. System 11A CPU.)
Inside Backbox - Left*

1024x1365
[Philippe Thibault]
Image # 39443: Big Guns Inside Backbox - Right 
(The thick white wire on the left side in this image leads to a stand-alone battery holder in the upper right area of the backbox and is an after-factory modification. Serial number 557 118502. System 11A CPU.)
Inside Backbox - Right*

1024x768
[Philippe Thibault]
Image # 41400: Big Guns Playfield Plastics
Playfield Plastics

1200x1422
[Ian F. McKinnon]
Image # 42352: Big Guns Manufacturer Sticker 
(Serial Number 557 I118852.)
Manufacturer Sticker*

716x764
 
Image # 42353: Big Guns Behind Backglass - Bagatelle Flash Lamps with Stickered Front 
(One can barely see the dark oval hole through the plastic, below the rollover switches. Serial Number 557 I118852.)
Behind Backglass - Bagatelle Flash Lamps with Stickered Front*

960x1280
 
Image # 42354: Big Guns Bagatelle Flash Lamps with Stickered Front 
(Serial Number 557 I118852.)
Bagatelle Flash Lamps with Stickered Front*

960x1280
 
Image # 42355: Big Guns Inside Cabinet 
(In the rear of cabinet is the auxiliary flasher board. Serial Number 557 I118852.)
Inside Cabinet*

957x1277
 
Image # 42356: Big Guns Auxiliary Flasher Board 
(Located in rear of cabinet. Serial Number 557 I118852.)
Auxiliary Flasher Board*

665x935
 
Image # 48197: Big Guns Under Playfield
Under Playfield

490x1024
[Ari Sovijärvi]
Image # 53878: Big Guns Cabinet Right
Cabinet Right

1200x969
[John Gray]
Image # 53879: Big Guns Cabinet Left
Cabinet Left

1200x1098
[John Gray]
Image # 53880: Big Guns Backbox Right
Backbox Right

1200x1789
[John Gray]
Image # 53881: Big Guns Instruction Card
Instruction Card

1200x900
[John Gray]
Image # 53882: Big Guns Under Lower Playfield
Under Lower Playfield

1200x1600
[John Gray]
Image # 53883: Big Guns Under Upper Playfield
Under Upper Playfield

1200x1600
[John Gray]
Image # 59105: Big Guns Backglass - Detail
Backglass - Detail

882x1164
[Marco Rossignoli]
Image # 66101: Big Guns Playfield Color Change 
(Gray triangles in upper image. Yellow triangles in lower image.)
Playfield Color Change*

1200x1450
 
Image # 66564: Big Guns Backglass - Reverse
Backglass - Reverse

1200x974
[Jean-Pierre Renault]
Image # 76900: Big Guns Backglass
Backglass

1200x1121
[Hansjoerg Reiter]
 

Bugs Bunny's Birthday Ball / IPD No. 396 / December 03, 1990 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    6.9/10  (30 ratings/24 comments)        [ Add Your Rating! ]
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Date Of Manufacture: December 03, 1990
Model Number: 20009
Common Abbreviations: BBBB
MPU: Williams System 11C
Type: Solid State Electronic (SS) [?]
Production: 2,250 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Licensed Theme - Cartoons - Happiness
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (3), Standup targets (19), 3-bank drop target (1), Kick-out hole (1), Spinning target (1), Captive ball (1), Left outlane kickback, plunger skill shot. Upper left area of playfield is a small inverted playfield having a flipper to propel ball downfield to loop around a ramp and hit a captive ball. In multi-player operation, unique playfield award feature exchanges scores between players.
Concept by: John Trudeau, Python Anghelo
Design by: John Trudeau
Art by: Python Anghelo, John Youssi
Mechanics by: Jack Skalon
Music by: Paul Heitsch
Sound by: Paul Heitsch
Software by: Dan Lee, Dwight Sullivan
Notes: Artist John Youssi stepped in to add color to Python's black & white backglass art.

Prototype games have cabinet artwork showing only the colors of black, white, and red. Production cabinets include several additional colors.

The full model number as shown on the cabinet sticker of the prototype game is BUGS BUNNYS' B-DA 20009.

Production Run Records for Bugs Bunny's Birthday Ball:
Production Start Date: Dec-3-1990
Production End Date: Feb-15-1991
Production Run Quantity: approximately 2250, shipped quantity increments to 2254, no notation for this difference.
First ship date: Dec-3-1990
Last ship date: Mar-14-1991

Marketing Slogans: "Whats Up Doc? Operator Profits"
"This is it! Hare-Raising Pinball!"
Photos in: The Pinball Compendium 1982 to PresentExternal Link, page 137
Mike Pacak's Pinball Flyer Reference Book A-F
ROMs: 80 KB ZIP Revision L-2 European Game ROM [Midway Mfg. Co.]
  241 KB ZIP Revision L-2 Game ROM [Midway Mfg. Co.]
Documentation: 12 MB PDF Operations Manual (with paginated schematics) [Midway Mfg. Co.]
  604 KB PDF Operator Manual [Midway Mfg. Co.]
  210 KB TXT Parts List
Images:
(click to zoom)
Image # 4150: Bugs Bunny's Birthday Ball Flyer, Front
Flyer, Front

887x1145
 
Image # 4151: Bugs Bunny's Birthday Ball Flyer, Back
Flyer, Back

887x1145
 
Image # 7711: Bugs Bunny's Birthday Ball Full Machine
Full Machine

550x726
[Allen Shope]
Image # 7712: Bugs Bunny's Birthday Ball Cabinet
Cabinet

500x524
[Allen Shope]
Image # 7713: Bugs Bunny's Birthday Ball Playfield
Playfield

500x667
[Allen Shope]
Image # 7714: Bugs Bunny's Birthday Ball Playfield Detail
Playfield Detail

500x375
[Allen Shope]
Image # 7715: Bugs Bunny's Birthday Ball Playfield Detail
Playfield Detail

350x480
[Allen Shope]
Image # 7716: Bugs Bunny's Birthday Ball Playfield Detail
Playfield Detail

350x480
[Allen Shope]
Image # 13054: Bugs Bunny's Birthday Ball Backglass
Backglass

450x340
 
Image # 28816: Bugs Bunny's Birthday Ball Under Lower Playfield
Under Lower Playfield

480x640
[John Gray]
Image # 28817: Bugs Bunny's Birthday Ball Under Upper Playfield
Under Upper Playfield

480x640
[John Gray]
Image # 28818: Bugs Bunny's Birthday Ball Inside Cabinet
Inside Cabinet

480x640
[John Gray]
Image # 28819: Bugs Bunny's Birthday Ball Upper Left Playfield Detail - Chicken Coop
Upper Left Playfield Detail - Chicken Coop

480x640
[John Gray]
Image # 28820: Bugs Bunny's Birthday Ball Backglass - Reverse
Backglass - Reverse

640x480
[John Gray]
Image # 28821: Bugs Bunny's Birthday Ball Behind Backglass
Behind Backglass

640x480
[John Gray]
Image # 28822: Bugs Bunny's Birthday Ball Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 28823: Bugs Bunny's Birthday Ball Instruction Card
Instruction Card

640x480
[John Gray]
Image # 28824: Bugs Bunny's Birthday Ball Backglass - Illuminated
Backglass - Illuminated

640x480
[John Gray]
Image # 29078: Bugs Bunny's Birthday Ball Cabinet Right
Cabinet Right

904x959
[Ian F. McKinnon]
Image # 29474: Bugs Bunny's Birthday Ball Original Backglass Painting 
(Artists are John Youssi & Python AngheloAcrylic paint on canvas boardDimensions 28 inches by 24 inches)
Original Backglass Painting*

510x449
[Harold Balde]
Image # 29475: Bugs Bunny's Birthday Ball Original Backglass Painting With Black Lines Overlay 
(Artists are John Youssi & Python AngheloAcrylic paint on canvas boardDimensions 28 inches by 24 inches)
Original Backglass Painting With Black Lines Overlay*

473x410
[Harold Balde]
Image # 58147: Bugs Bunny's Birthday Ball Backbox - Front
Backbox - Front

907x900
[Mark Johnson]
Image # 58148: Bugs Bunny's Birthday Ball Apron
Apron

1200x900
[Mark Johnson]
Image # 58149: Bugs Bunny's Birthday Ball Cabinet - Detail
Cabinet - Detail

1200x900
[Mark Johnson]
Image # 58150: Bugs Bunny's Birthday Ball Cabinet - Front
Cabinet - Front

1125x900
[Mark Johnson]
Image # 58676: Bugs Bunny's Birthday Ball Prototype Marquee 
(On production games, the manufacturer decided to move the words 'By Bally' onto the backglass.)
Prototype Marquee*

1019x390
[The PinGame Journal]
Image # 70467: Bugs Bunny's Birthday Ball Promotional Photo 
(Dimensions 8 inches by 10 inches.Signed by artist Python Anghelo in 2013.From the estate of Python Anghelo.)
Promotional Photo*

1200x1476
[James Loflin]
Image # 70468: Bugs Bunny's Birthday Ball Promotional Photo 
(Dimensions 8 inches by 10 inches.Signed by artist Python Anghelo in 2013.From the estate of Python Anghelo.)
Promotional Photo*

1200x1477
[James Loflin]
Image # 70469: Bugs Bunny's Birthday Ball Promotional Photo 
(Dimensions 8 inches by 10 inches.Signed by artist Python Anghelo in 2013.From the estate of Python Anghelo.)
Promotional Photo*

1200x1475
[James Loflin]
Image # 70944: Bugs Bunny's Birthday Ball Prototype Game - Backglass 
(Serial number X600006.)
Prototype Game - Backglass*

674x618
[Dan Gutchess]
Image # 70945: Bugs Bunny's Birthday Ball Prototype Game - Upper Playfield 
(Serial number X600006.)
Prototype Game - Upper Playfield*

1110x740
[Dan Gutchess]
Image # 70946: Bugs Bunny's Birthday Ball Prototype Game - Middle Playfield 
(Serial number X600006.)
Prototype Game - Middle Playfield*

1096x712
[Dan Gutchess]
Image # 70947: Bugs Bunny's Birthday Ball Prototype Game - Lower Playfield 
(Serial number X600006.)
Prototype Game - Lower Playfield*

1152x774
[Dan Gutchess]
Image # 70948: Bugs Bunny's Birthday Ball Prototype Game - Playfield - Detail 
(Serial number X600006.)
Prototype Game - Playfield - Detail*

774x1152
[Dan Gutchess]
Image # 70949: Bugs Bunny's Birthday Ball Prototype Game - Backbox - Left 
(Serial number X600006.)
Prototype Game - Backbox - Left*

297x885
[Dan Gutchess]
Image # 70950: Bugs Bunny's Birthday Ball Prototype Game - Backbox - Right 
(Serial number X600006.)
Prototype Game - Backbox - Right*

332x975
[Dan Gutchess]
Image # 70951: Bugs Bunny's Birthday Ball Prototype Game - Cabinet - Left 
(Serial number X600006.)
Prototype Game - Cabinet - Left*

1075x477
[Dan Gutchess]
Image # 70952: Bugs Bunny's Birthday Ball Prototype Game - Cabinet - Right 
(Serial number X600006.)
Prototype Game - Cabinet - Right*

1068x546
[Dan Gutchess]
Image # 70953: Bugs Bunny's Birthday Ball Prototype Game - Cabinet - Front 
(Serial number X600006.)
Prototype Game - Cabinet - Front*

965x574
[Dan Gutchess]
Image # 70954: Bugs Bunny's Birthday Ball Prototype Game - Full View 
(Serial number X600006.)
Prototype Game - Full View*

640x954
[Dan Gutchess]
Image # 70955: Bugs Bunny's Birthday Ball Prototype Game - Full View 
(Serial number X600006.)
Prototype Game - Full View*

629x958
[Dan Gutchess]
Image # 70956: Bugs Bunny's Birthday Ball Prototype Game - Serial Number 
(Serial number X600006.)
Prototype Game - Serial Number*

672x434
[Dan Gutchess]
Image # 70957: Bugs Bunny's Birthday Ball Prototype Game - Inside Backbox 
(Serial number X600006.)
Prototype Game - Inside Backbox*

675x640
[Dan Gutchess]
Image # 70958: Bugs Bunny's Birthday Ball Prototype Game - Playfield Date 
(Date is SEP 25 1990. Serial number X600006.)
Prototype Game - Playfield Date*

570x312
[Dan Gutchess]
Image # 70959: Bugs Bunny's Birthday Ball Prototype Game - Red Playfield Lamp Boards 
(Serial number X600006.)
Prototype Game - Red Playfield Lamp Boards*

668x549
[Dan Gutchess]
Image # 70960: Bugs Bunny's Birthday Ball Prototype Game - Inside Cabinet 
(Serial number X600006.)
Prototype Game - Inside Cabinet*

582x860
[Dan Gutchess]
Image # 70961: Bugs Bunny's Birthday Ball Prototype Game - Model Number 
(Serial number X600006.)
Prototype Game - Model Number*

575x488
[Dan Gutchess]
 

Comet / IPD No. 548 / June, 1985 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.7/10  (83 ratings/64 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: June, 1985
Model Number: 540
MPU: Williams System 9
Type: Solid State Electronic (SS) [?]
Production: 8,100 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Happiness - Circus/Carnival - Rollercoasters - Fair
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (9), Kick-out holes (2), Drop target (1), Left crossover return lane, Mini-post screw between flippers. The drop target protects a stationary target. Corkscrew ramp in upper left playfield can be qualified to award extra ball and/or Special. The Cycle Jump ramp in upper right playfield can be qualified to award 1 million points.

Actual measured weight: 248 lbs (includes legs).

Design by: Barry Oursler
Art by: Python Anghelo
Software by: Brian Dolatowski, Bill Pfutzenreuter
Notes: Designer Barry Oursler told us how this game got named:

Comet wasn’t the original name. It was going to be 'Riverview', named after the amusement park that used to be across the river from Williams. After discussions with management and some of our big distributors, I changed the name and used one of the roller coaster names from that park. Comet was a common name for roller coasters, along with Cyclone and Hurricane. I figured I might as well keep the theme going.


Oursler also told us that artist Python Anghelo wanted the top rollover inserts to be 1-9-8-6 in recognition of Halley's Comet near-Earth fly-by in 1986.

Comet was the first solid-state machine to feature a one million point shot, using Steve Kordek's voice to announce "One Million!". An example of an electro-mechanical game with a million point shot is Williams' 1957 'Arrow Head'.

Bill "Pfutz" Pfutzenreuter told us that Brian Dolatowski was the original programmer. Brian finished all the rules, then left Williams for another job. Pfutz inherited the game, fixed a few bugs, and convinced management to give him more time to make the game better by adding more light shows and flasher effects.

Marketing Slogans: "It's 1-in-a-million!"
Photos in: Arcade TreasuresExternal Link, page 122
Pinball SnapshotsExternal Link, pages 56-60
The Pinball Compendium 1982 to PresentExternal Link, page 62
Mike Pacak's Pinball Flyer Reference Book A-F
Rule Sheets: Comet Rule Sheet (14/Jul/2004) by Robert Fellows  
Owners List URL:http://www.pinballowners.com/owners/548  (External site)
ROMs: 42 KB ZIP ROMs [Williams Electronics, Inc.]
Documentation: 5 MB PDF Instruction Manual (English, with paginated schematics) [Williams Electronics, Inc.]
  600 KB PDF Manual Supplement for Game Adjustment Table (undated) [Williams Electronics, Inc.]
Files: 123 MB MP4 Flashing Million-Point Award [Lenny Esposito]
Images:
(click to zoom)
Image # 509: Comet Playfield
Playfield

426x438
[Russ Jensen]
Image # 510: Comet Backglass
Backglass

428x437
 
Image # 4601: Comet Flyer, Front
Flyer, Front

879x1141
 
Image # 4602: Comet Flyer, Page 2
Flyer, Page 2

879x1141
 
Image # 4603: Comet Flyer, Page 3
Flyer, Page 3

879x1141
 
Image # 4604: Comet Flyer, Back
Flyer, Back

879x1141
 
Image # 7190: Comet Cabinet - Front View 
(This image shows the top of the backbox.)
Cabinet - Front View*

300x640
[Mike Messersmith]
Image # 17035: Comet Backglass - Reverse
Backglass - Reverse

400x300
 
Image # 23801: Comet Playfield
Playfield

288x394
 
Image # 23804: Comet Cabinet - Back
Cabinet - Back

183x285
 
Image # 23805: Comet Cabinet - Front View
Cabinet - Front View

248x398
 
Image # 25151: Comet Illuminated Backglass
Illuminated Backglass

644x528
[The Halifax Pinball Company]
Image # 25152: Comet Illuminated Upper Playfield
Illuminated Upper Playfield

800x600
[The Halifax Pinball Company]
Image # 25153: Comet Upper Playfield
Upper Playfield

800x600
[The Halifax Pinball Company]
Image # 25154: Comet Illuminated Middle Playfield
Illuminated Middle Playfield

800x600
[The Halifax Pinball Company]
Image # 25155: Comet Illuminated Lower Playfield
Illuminated Lower Playfield

800x600
[The Halifax Pinball Company]
Image # 25156: Comet Illuminated Ball View
Illuminated Ball View

800x600
[The Halifax Pinball Company]
Image # 30120: Comet Left Playfield
Left Playfield

1024x1365
[Vic Camp]
Image # 30121: Comet Lower Playfield
Lower Playfield

1024x1365
[Vic Camp]
Image # 30122: Comet Cycle Ramp
Cycle Ramp

1024x1365
[Vic Camp]
Image # 30123: Comet Cycle Ramp
Cycle Ramp

1024x768
[Vic Camp]
Image # 30124: Comet Cork Screw
Cork Screw

1024x768
[Vic Camp]
Image # 30125: Comet Cork Screw
Cork Screw

1024x768
[Vic Camp]
Image # 30126: Comet Center Playfield
Center Playfield

1024x768
[Vic Camp]
Image # 30127: Comet Cabinet - Left
Cabinet - Left

746x768
[Vic Camp]
Image # 30128: Comet Cabinet - Right
Cabinet - Right

876x750
[Vic Camp]
Image # 30129: Comet Backbox - Right
Backbox - Right

908x1352
[Vic Camp]
Image # 30130: Comet Backbox - Left
Backbox - Left

860x1364
[Vic Camp]
Image # 30131: Comet Backglass - Reverse
Backglass - Reverse

952x654
[Vic Camp]
Image # 30132: Comet Inside Backbox
Inside Backbox

1024x768
[Vic Camp]
Image # 30133: Comet Inside Backbox
Inside Backbox

1024x768
[Vic Camp]
Image # 30134: Comet Behind Backglass
Behind Backglass

1024x768
[Vic Camp]
Image # 30135: Comet Under Playfield
Under Playfield

1024x1365
[Vic Camp]
Image # 30136: Comet Inside Cabinet
Inside Cabinet

1024x1365
[Vic Camp]
Image # 30137: Comet Inside Cabinet
Inside Cabinet

1024x768
[Vic Camp]
Image # 30138: Comet Inside Front Door
Inside Front Door

1024x768
[Vic Camp]
Image # 30139: Comet Inside Front Door
Inside Front Door

1024x768
[Vic Camp]
Image # 30140: Comet Cabinet - Front
Cabinet - Front

976x812
[Vic Camp]
Image # 30141: Comet Playfield
Playfield

768x1024
[Vic Camp]
Image # 30142: Comet Playfield - Ball View
Playfield - Ball View

1024x768
[Vic Camp]
Image # 30143: Comet Ball Shooter Lane
Ball Shooter Lane

1024x1365
[Vic Camp]
Image # 36560: Comet Blank Playfield
Blank Playfield

1024x1851
[Mark Clayton]
Image # 36561: Comet Blank Playfield - Upper
Blank Playfield - Upper

1024x768
[Mark Clayton]
Image # 36562: Comet Blank Playfield - Middle
Blank Playfield - Middle

1024x768
[Mark Clayton]
Image # 36563: Comet Blank Playfield - Lower
Blank Playfield - Lower

1024x768
[Mark Clayton]
Image # 36564: Comet Blank Playfield - Reverse
Blank Playfield - Reverse

1024x1922
[Mark Clayton]
Image # 36565: Comet Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36566: Comet Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36567: Comet Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36568: Comet Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36569: Comet Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36570: Comet Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36571: Comet Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
 

Cyclone / IPD No. 617 / February 24, 1988 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.9/10  (165 ratings/111 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: February 24, 1988
Model Number: 564
MPU: Williams System 11B
Type: Solid State Electronic (SS) [?]
Production: 9,408 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Happiness - Circus/Carnival - Fair
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (2), Pop bumpers (3), Ramps (2), Drop target (1), Scoop (1), Ball kicker (1), Rotating playfield Ferris wheel (1). Shooter channel has elevated skill shot to drop ball to a kicker which propels ball into play. The drop target guards a cellar hole which feeds the scoop. Mini-post screw between flippers. Mechanical backbox animation (ferris wheel revolves).

Actual measured weight: 241 lbs (includes legs).

Toys: Ferris Wheel
Design by: Barry Oursler
Art by: Python Anghelo
Mechanics by: Joe Joos Jr.
Music by: Chris Granner
Software by: Bill Pfutzenreuter
Notes: Careful study of the playfield in the flyer seems to show a quantity of eight flags flying over the amusement park. We do not know if these flags were installed throughout the production run, and many playfields that we have seen do not have all or any of these flags. The flags look fragile enough to not survive the life of the game. As well, some playfields may now contain reproduction flags that have since been made available.

The Ferris wheel on the playfield carries the ball for a portion of its rotation. This idea appears earlier on Allied Amusement's 1935 'Barrel Roll'.

Included in this listing are three pictures of a game for the Japanese market, coined for yen. The backbox has a spinning light show instead of the mechanical spinning wheel. We do not know how many of these were made.

Mark Ritchie told us that he did the voice of the Carnival Barker in this game.

The speaker panel on the game shown in the manufacturer's flyer is actually one from Williams' 1987 'F-14 Tomcat'.

Production Run Records for Cyclone:
Production Start Date: Feb-24-1988
Production End Date: Aug-11-1988
Production Run Quantity: 9408
First ship date: Feb-25-1988
Last ship date: Sep-7-1988

Marketing Slogans: "Ride Cyclone ... for a streak of good luck!"
"It'll blow you away!"
"From the most powerful force in the pinball universe. Feel it and be awed!"
Photos in: Arcade TreasuresExternal Link, page 124
The Pinball Compendium 1982 to PresentExternal Link, page 100
Slot Machines and Coin-Op GamesExternal Link, page 60
Mike Pacak's Pinball Flyer Reference Book A-F
Rule Sheets: Cyclone Rulesheet Version 1.0 (Oct/17/1994), by TJ  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 36 KB ZIP Game ROM L-1 [Williams Electronics Games, Inc.]
  181 KB ZIP Game ROM L-5 [Williams Electronics Games, Inc.]
Documentation: 7 MB PDF Manual & Schematics [Williams Electronics Games, Inc.]
  3 MB PDF Parts Manual [Williams Electronics Games, Inc.]
Service Bulletins: 1 MB PDF Service Bulletin Book 1989 (includes Cyclone SS47, SS49, SS50, SS52) [Williams/Bally/Midway]
Files: 210 KB PDF German Instruction Card [Williams Electronics Games, Inc.]
Images:
(click to zoom)
Image # 592: Cyclone Playfield
Playfield

411x530
[Russ Jensen]
Image # 593: Cyclone Cabinet - Front View
Cabinet - Front View

472x694
 
Image # 594: Cyclone Backglass
Backglass

392x430
 
Image # 4607: Cyclone Flyer - Front
Flyer - Front

887x1153
 
Image # 4608: Cyclone Flyer - Back 
(The speaker panel on the game shown here is actually one from Williams' 1987 F-14 Tomcat machine.)
Flyer - Back*

887x1153
 
Image # 9822: Cyclone Translite
Translite

1024x1009
[Christopher Wolf]
Image # 9824: Cyclone Playfield
Playfield

1024x1112
[Christopher Wolf]
Image # 9825: Cyclone Upper Playfield
Upper Playfield

1024x768
[Christopher Wolf]
Image # 9826: Cyclone Middle Playfield
Middle Playfield

1024x768
[Christopher Wolf]
Image # 9827: Cyclone Lower Playfield
Lower Playfield

1024x768
[Christopher Wolf]
Image # 9828: Cyclone Cabinet - Front
Cabinet - Front

1024x739
[Christopher Wolf]
Image # 10758: Cyclone Coin Door
Coin Door

1024x768
[George Bulte]
Image # 10759: Cyclone Upper Playfield
Upper Playfield

800x600
[George Bulte]
Image # 10760: Cyclone Middle Playfield
Middle Playfield

800x600
[George Bulte]
Image # 10761: Cyclone Middle Playfield
Middle Playfield

800x600
[George Bulte]
Image # 10762: Cyclone Lower Playfield
Lower Playfield

800x600
[George Bulte]
Image # 10763: Cyclone Left Playfield - Detail
Left Playfield - Detail

800x600
[George Bulte]
Image # 10764: Cyclone Playfield - Detail
Playfield - Detail

800x600
[George Bulte]
Image # 10765: Cyclone Playfield - Detail
Playfield - Detail

800x600
[George Bulte]
Image # 10766: Cyclone Right Playfield - Detail
Right Playfield - Detail

800x600
[George Bulte]
Image # 10767: Cyclone Right Playfield - Detail
Right Playfield - Detail

800x600
[George Bulte]
Image # 10768: Cyclone Center Playfield - Detail
Center Playfield - Detail

800x600
[George Bulte]
Image # 10770: Cyclone Lower Right Playfield - Detail
Lower Right Playfield - Detail

800x600
[George Bulte]
Image # 10771: Cyclone Playfield - Detail
Playfield - Detail

800x600
[George Bulte]
Image # 10772: Cyclone Right Playfield - Detail
Right Playfield - Detail

800x600
[George Bulte]
Image # 10774: Cyclone Playfield - Ball View
Playfield - Ball View

800x600
[George Bulte]
Image # 10775: Cyclone Playfield - Ball View
Playfield - Ball View

800x600
[George Bulte]
Image # 10776: Cyclone Playfield - Ball View
Playfield - Ball View

800x600
[George Bulte]
Image # 10777: Cyclone Playfield - Ball View
Playfield - Ball View

800x600
[George Bulte]
Image # 10778: Cyclone Playfield - Ball View
Playfield - Ball View

800x600
[George Bulte]
Image # 10779: Cyclone Playfield - Ball View
Playfield - Ball View

800x600
[George Bulte]
Image # 10780: Cyclone Playfield - Ball View
Playfield - Ball View

800x600
[George Bulte]
Image # 10781: Cyclone Playfield - Detail
Playfield - Detail

800x600
[George Bulte]
Image # 10782: Cyclone Under Lower Playfield
Under Lower Playfield

800x600
[George Bulte]
Image # 10783: Cyclone Under Middle Playfield
Under Middle Playfield

800x600
[George Bulte]
Image # 10784: Cyclone Under Middle Playfield
Under Middle Playfield

800x600
[George Bulte]
Image # 10785: Cyclone Under Upper Playfield
Under Upper Playfield

800x600
[George Bulte]
Image # 10786: Cyclone Inside Lower Cabinet
Inside Lower Cabinet

800x600
[George Bulte]
Image # 10787: Cyclone Behind Backglass
Behind Backglass

800x600
[George Bulte]
Image # 10788: Cyclone Inside Backbox
Inside Backbox

800x600
[George Bulte]
Image # 10789: Cyclone Cabinet - Left
Cabinet - Left

800x600
[George Bulte]
Image # 37438: Cyclone Translite - Reverse
Translite - Reverse

1024x641
[Jesse Kujawa]
Image # 37439: Cyclone Manuals and Paperwork
Manuals and Paperwork

1024x1034
[Jesse Kujawa]
Image # 48994: Cyclone Japanese Export Version 
(The mechanical spinning wheel has been replaced on this game with a spinning light show.)
Japanese Export Version*

480x477
 
Image # 48995: Cyclone Japanese Export Version 
(Several reproduction flags have been placed on this playfield, including a Japanese flag.)
Japanese Export Version*

336x558
 
Image # 48996: Cyclone Japanese Export Version 
(This machine is coined for yen.)
Japanese Export Version*

282x521
 
Image # 50250: Cyclone Cabinet - Left
Cabinet - Left

830x900
[Sean Casey]
Image # 50251: Cyclone Cabinet - Right
Cabinet - Right

722x876
[Sean Casey]
Image # 50848: Cyclone Backbox - Left
Backbox - Left

559x1600
[Jean-Pierre Renault]
Image # 50849: Cyclone Cabinet - Left
Cabinet - Left

1200x563
[Jean-Pierre Renault]
Image # 50850: Cyclone Cabinet - Front
Cabinet - Front

1200x870
[Jean-Pierre Renault]
Image # 50851: Cyclone Cabinet - Front View
Cabinet - Front View

707x1600
[Jean-Pierre Renault]
Image # 70366: Cyclone Original Backglass Artwork 
(Artist is Python Anghelo.Media are unconfirmed.Dimensions 30 inches by 20 inches including mounting board.)
Original Backglass Artwork*

1200x805
[James Loflin]
Image # 70367: Cyclone Original Backglass Artwork - Detail 
(Artist is Python Anghelo.Media are unconfirmed.Dimensions 30 inches by 20 inches including mounting board.)
Original Backglass Artwork - Detail*

1200x902
[James Loflin]
Image # 72593: Cyclone Ferris Wheel Sticker 1
Ferris Wheel Sticker 1

1200x1383
[Olivier Rannou]
Image # 72594: Cyclone Ferris Wheel Sticker 2
Ferris Wheel Sticker 2

1200x1330
[Olivier Rannou]
Image # 72595: Cyclone Ferris Wheel Sticker 3
Ferris Wheel Sticker 3

1200x1208
[Olivier Rannou]
Image # 72596: Cyclone Ferris Wheel Sticker 4
Ferris Wheel Sticker 4

1200x1299
[Olivier Rannou]
Image # 72597: Cyclone Center Drop Target Sticker
Center Drop Target Sticker

69x100
[Olivier Rannou]
 

Fish Tales / IPD No. 861 / October, 1992 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.1/10  (277 ratings/193 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: October, 1992
Model Number: 50005
Common Abbreviations: FT
MPU: Williams WPC (Fliptronics 2)
Type: Solid State Electronic (SS) [?]
Production: 13,640 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Fishing
Notable Features: Flippers (2), Criss-cross Ramps (2), Rollunder spinner (1), Multiball, Captive ball, Autoplunger (shaped like a fishing rod), ball-launching catapult next to the rotary reel lock.

The flippers have a lightning bolt pattern molded into them and reportedly are 1/8 inch shorter than the standard Williams flippers. Designer Mark Ritchie stated that the European distributors had wanted a shorter flipper.

Toys: Rotary fishing reel ball lock, moving fish topper.
Concept by: Mark Ritchie, Python Anghelo, Pat McMahon
Design by: Mark Ritchie
Art by: Pat McMahon
Dots/Animation by: Scott Slomiany
Mechanics by: Jack Skalon
Music by: Chris Granner
Sound by: Chris Granner
Software by: Mark Penacho
Notes: Mark Penacho informed us that voices on this game were provided by Mark Ritchie, Steve Ritchie, Jim Gentile, Chris Granner, and possibly others. Jerry Pinsler sculpted the fish on the topper.
Marketing Slogans: "Catch Em All - Hook Line and Sinker"
Photos in: Arcade TreasuresExternal Link pp. 135
New York Times 143, January 28, 1994, pp. C1(L) col 1, continued on C26(L).
Rule Sheets: Fish Tales Guide Version 1.3.2 (Jun/10/1995), by Keefer  
Owners List URL:http://www.pinballowners.com/owners/861  (External site)
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 334 KB ZIP Game ROM L-5 [Williams Electronic Games]
  274 KB ZIP P-2 ROM
  328 KB ZIP Revision L-3 Game ROMs
  466 KB ZIP Sound ROM L-1 [U18] [Williams Electronic Games]
Documentation: 2 MB JPG Manual Amendment (dated November 2, 1992) [Williams Electronic Games, Inc.]
  8 MB PDF Operations Manual (August 1992) [Williams Electronic Games, Inc.]
  384 KB PDF Operator's Handbook (June 1992) [Williams Electronic Games, Inc.]
  188 KB TXT Parts List
  1 MB JPG Schematic Manual Amendment 16-50005-AMD-2 (undated) [Williams Electronic Games, Inc.]
  2 MB PDF WPC Schematic Manual (Revised May 17, 1993) [Williams Electronic Games Inc.]
Files: 47 MB WMV Promotional Sales Video [Williams]
Images:
(click to zoom)
Image # 4634: Fish Tales Flyer, Front
Flyer, Front

887x1153
 
Image # 4635: Fish Tales Flyer, Back
Flyer, Back

887x1153
 
Image # 7681: Fish Tales Cabinet - Front View
Cabinet - Front View

658x1334
[Steve Nordseth]
Image # 7682: Fish Tales Playfield
Playfield

654x872
[Steve Nordseth]
Image # 7683: Fish Tales Cabinet - Left
Cabinet - Left

677x670
[Steve Nordseth]
Image # 7684: Fish Tales Cabinet - Right
Cabinet - Right

679x700
[Steve Nordseth]
Image # 7685: Fish Tales Under Playfield
Under Playfield

660x1564
[Steve Nordseth]
Image # 12486: Fish Tales Center Playfield
Center Playfield

1024x680
[Robert Winter]
Image # 12487: Fish Tales Lower Playfield
Lower Playfield

1024x768
[Robert Winter]
Image # 12488: Fish Tales Left Playfield
Left Playfield

1024x768
[Robert Winter]
Image # 12489: Fish Tales Caster's Club
Caster's Club

1024x768
[Robert Winter]
Image # 12490: Fish Tales Boat Ramp
Boat Ramp

1024x768
[Robert Winter]
Image # 12491: Fish Tales Pop Bumpers
Pop Bumpers

1024x768
[Robert Winter]
Image # 12492: Fish Tales Upper Right Playfield
Upper Right Playfield

1024x768
[Robert Winter]
Image # 12493: Fish Tales Upper Left Playfield
Upper Left Playfield

1024x768
[Robert Winter]
Image # 13222: Fish Tales Cabinet - Full View
Cabinet - Full View

600x909
[Allen Shope]
Image # 13223: Fish Tales Cabinet - Front
Cabinet - Front

500x325
[Allen Shope]
Image # 13224: Fish Tales Inside Cabinet
Inside Cabinet

350x467
[Allen Shope]
Image # 13225: Fish Tales Backbox
Backbox

500x724
[Allen Shope]
Image # 13226: Fish Tales Inside Backbox
Inside Backbox

350x467
[Allen Shope]
Image # 13227: Fish Tales Upper Playfield
Upper Playfield

500x375
[Allen Shope]
Image # 13228: Fish Tales Lower Left Playfield
Lower Left Playfield

350x467
[Allen Shope]
Image # 13229: Fish Tales Left Playfield
Left Playfield

350x467
[Allen Shope]
Image # 13230: Fish Tales Stretch The Truth
"Stretch The Truth"

350x467
[Allen Shope]
Image # 13231: Fish Tales Lower Right Playfield
Lower Right Playfield

350x467
[Allen Shope]
Image # 13232: Fish Tales Right Playfield
Right Playfield

350x467
[Allen Shope]
Image # 13233: Fish Tales Playfield Targets
Playfield Targets

500x375
[Allen Shope]
Image # 13234: Fish Tales Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 31051: Fish Tales Fish - Obverse 
(This is from the assembly on top of backbox.)
Fish - Obverse*

800x600
[Doug Fox]
Image # 31052: Fish Tales Fish - Reverse 
(This is from the assembly on top of backbox.)
Fish - Reverse*

800x600
[Doug Fox]
Image # 31811: Fish Tales Playfield - Detail
Playfield - Detail

1024x768
[Ian F. McKinnon]
Image # 31812: Fish Tales Artwork
Artwork

1024x1171
[Ian F. McKinnon]
Image # 31813: Fish Tales Animated Topper
Animated Topper

1024x768
[Ian F. McKinnon]
Image # 33938: Fish Tales Left Speaker Grille
Left Speaker Grille

1024x768
[Ian F. McKinnon]
Image # 33939: Fish Tales Right Speaker Grille
Right Speaker Grille

1024x768
[Ian F. McKinnon]
Image # 44571: Fish Tales Playfield
Playfield

512x683
[Mauro Ferreyra]
Image # 48814: Fish Tales Promotional Plastics
Promotional Plastics

1060x1467
[Billy van de ven]
Image # 48933: Fish Tales Partially Stripped Playfield
Partially Stripped Playfield

1200x1600
[Billy van de ven]
Image # 48934: Fish Tales Stripped Playfield
Stripped Playfield

1200x1600
[Billy van de ven]
Image # 48935: Fish Tales Flippers with Bolt Design
Flippers with Bolt Design

1200x773
[Billy van de ven]
Image # 48936: Fish Tales Under Lower Playfield
Under Lower Playfield

1200x900
[Billy van de ven]
Image # 48937: Fish Tales Under Middle Playfield
Under Middle Playfield

1200x900
[Billy van de ven]
Image # 48938: Fish Tales Under Upper Playfield
Under Upper Playfield

1200x900
[Billy van de ven]
Image # 60804: Fish Tales Lightning Flippers 
(Photographed at the 2014 Northwest Pinball and Arcade Show.)
Lightning Flippers*

1200x675
[Jay Stafford]
Image # 70432: Fish Tales Original Concept Artwork 
(Artist is Python Anghelo.Pencil and felt pen on sepia Mylar.Dimensions 16 inches wide at bottom, 7 1/2 inches wide at top, and 14 1/2 inches long.)
Original Concept Artwork*

1200x1095
[James Loflin]
Image # 70433: Fish Tales Original Concept Artwork 
(Artist is Python Anghelo.Pencil and felt pen on sepia Mylar.Dimensions 16 inches wide at bottom, 7 1/2 inches wide at top, and 14 1/2 inches long.)
Original Concept Artwork*

1200x1155
[James Loflin]
Image # 70434: Fish Tales Original Concept Artwork 
(Artist is Python Anghelo.Pencil and felt pen on sepia Mylar.Dimensions 16 inches wide at bottom, 7 1/2 inches wide at top, and 14 1/2 inches long.)
Original Concept Artwork*

1200x877
[James Loflin]
Image # 70435: Fish Tales Original Concept Artwork 
(Artist is Python Anghelo.Pencils on art paper.Dimensions 17 1/2 inches by 13 1/2 inches.)
Original Concept Artwork*

1200x926
[James Loflin]
Image # 77842: Fish Tales Translite
Translite

1200x821
[Hansjoerg Reiter]
 

Flipper Football / IPD No. 3945 / September, 1996 / 6 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.0/10  (19 ratings/14 comments)        [ Add Your Rating! ]
Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Date Of Manufacture: September, 1996
Model Number: FFB3004
Common Abbreviations: FF
MPU: Capcom A0015405
Type: Solid State Electronic (SS) [?]
Production: 750 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Soccer
Notable Features: Flippers (4), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (2), Spinning targets (2). No shooter lane or outlanes. Has speech. Soccer ball attached to backbox.

This appears to be the first pinball machine with its dot matrix display (DMD) located under the playfield glass. The 256x64 High Resolution DMD used in this game is larger than on other games.

Balls shot under the DMD hit rapidly reset drop targets that are used to animate a virtual ball that continues into the DMD display animations.

Speech includes an "adult" mode containing profanity and bodily noises.

This game is timed, with each player getting the same amount of time, no matter how many drains. 6 players can play as two teams.

Toys: Soccer ball attached to backbox.
Design by: Bryan Hansen, Python Anghelo
Art by: Hugh Van Zanten
Sound by: Jeff Powell
Notes: The manufacturer advertised that this game "sports a smaller, lighter backbox for easy disassembly and transportation."

Designer Mark Ritchie was working on Kingpin before Flipper Football was even started, but Flipper Football was rushed to production ahead of Kingpin.

When a whitewood was approved for release to production, a sequentially-assigned project number was assigned to the game and engineering drawings were started. The Project Number for this game was "PB-11". This number appears on the playfield under the cardholder.

Photos in: Euroslot (magazine), September 1996, page 47
The Pinball Compendium 1982 to PresentExternal Link, page 225
Mike Pacak's Pinball Flyer Reference Book A-F
Owners List URL:http://www.pinballowners.com/owners/3945  (External site)
ROMs: 3 MB ZIP PinMAME Romset
  3 MB ZIP PinMAME Romset (1.01)
  367 KB ZIP ROM v1.03
  3 MB 04 ROM V1.04 [Capcom Coin-Op, Inc.]
Documentation: 7 MB PDF Operators Manual - Section 7 only (PB-11 schematics, PB-5 coin door wiring) [Capcom Coin-Op, Inc.]
  5 MB PDF Operators Manual - Sections 1 thru 6 only (no schematics) [Capcom Coin-Op, Inc.]
Files: 2 MB PDF Backbox Soccer Ball Engineering Drawing [Capcom Coin-Op, Inc.]
Images:
(click to zoom)
Image # 3018: Flipper Football Backglass
Backglass

432x326
 
Image # 10063: Flipper Football Full Machine
Full Machine

694x1170
[Chris Knight]
Image # 10742: Flipper Football Flyer, Front
Flyer, Front

788x611
 
Image # 10743: Flipper Football Flyer, Back
Flyer, Back

788x613
 
Image # 10744: Flipper Football Promotional Photo
Promotional Photo

575x720
 
Image # 10745: Flipper Football Promotional Photo (Playfield)
Promotional Photo (Playfield)

576x717
 
Image # 10746: Flipper Football Promotional Photo (Front View)
Promotional Photo (Front View)

576x720
 
Image # 10747: Flipper Football Press Release, Page 1
Press Release, Page 1

620x796
 
Image # 10748: Flipper Football Press Release, Page 2
Press Release, Page 2

620x796
 
Image # 10749: Flipper Football Press Release, Page 3
Press Release, Page 3

620x796
 
Image # 34081: Flipper Football Raised Playfield
Raised Playfield

360x480
 
Image # 34082: Flipper Football Under Playfield
Under Playfield

480x640
 
Image # 34083: Flipper Football Inside Cabinet
Inside Cabinet

640x480
 
Image # 34084: Flipper Football Inside Cabinet
Inside Cabinet

480x360
 
Image # 34085: Flipper Football Inside Cabinet
Inside Cabinet

480x360
 
Image # 40979: Flipper Football Backglass
Backglass

1024x1066
[Jean-Pierre Renault]
Image # 40980: Flipper Football Playfield
Playfield

1024x1306
[Jean-Pierre Renault]
Image # 75052: Flipper Football Project Number and Name
Project Number and Name

1200x675
[Federico Croci]
Image # 75281: Flipper Football Cabinet - Model and Serial Numbers 
(Serial number 1001045.)
Cabinet - Model and Serial Numbers*

945x936
[Federico Croci]
 

Grand Lizard / IPD No. 1070 / April, 1986 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.5/10  (44 ratings/28 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: April, 1986
Model Number: 523
Common Abbreviations: GL
MPU: Williams System 11
Type: Solid State Electronic (SS) [?]
Production: 2,750 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Fantasy
Notable Features: Flippers (4), Player controlled Magna-Save, 2 or 3 ball Multiball, timed drop targets, mystery bonus ramp scoring. No pop bumpers.
Toys: Plastic lizard/dragon head on top of plastic ramps. Creature roars and eyes flash when ball enters. Ball returns to playfield from lizards tongue.
Design by: Barry Oursler, Python Anghelo
Art by: Python Anghelo, Paul Faris
Sound by: Bill Parod
Software by: Ed Suchocki
Notes: Originally, the backglass was to have the standard numeric-only display windows. When the game went into production, the backglass was redesigned to incorporate new alphanumeric displays, and its artwork was changed.

Initial backglass and playfield artwork by Paul Faris. Final production backglass artwork by Python Anghelo.

Compare the playfield to the two-level playfield of Williams' 1981 'Solar Fire'.

Pictured in this listing is an NOS playfield still in its shipping cabinet from the manufacturer.

'Grand Lizard' is one of three Williams games that went into production using System 11. All three games have incorrect schematics showing the same error by depicting placement of the flipper end-of-stroke switch on the wrong side of the coil. As far as we know, all games left the factory correctly wired for EOS. Only the schematics were incorrect. No Manual Amendments or Service Bulletins have been found that acknowledge or correct this error. For a correct drawing of EOSS placement, consult the schematic for Williams' 1986 'PIN·BOT' or subsequent Williams games.

Programmer Ed Suchocki shares this information about Grand Lizard:

Bill Parod was the sound designer on this game. The background drum music was the first time that Williams games used digitized audio samples for music. After Bill worked on Grand Lizard, he improved his technique of digitized music samples on the High Speed pinball game.

Marketing Slogans: "It's a jungle out there"
Photos in: Mike Pacak's Pinball Flyer Reference Book G-R
Arcade TreasuresExternal Link, page 123
Pinball The Lure of the Silverball, pages 10 and 84
The Pinball Compendium 1982 to PresentExternal Link, page 76
Owners List URL:http://www.pinballowners.com/owners/1070  (External site)
ROMs: 22 KB ZIP Game ROMs L3 [Williams Electronic Games, Inc.]
  22 KB ZIP ROM L3
Documentation: 3 MB PDF English Instruction Manual dated May 26, 1986 (no schematics) [Williams Electronic Games, Inc.]
  12 MB PDF English Preliminary Instruction Manual dated April 11, 1986 (with schematics) [Williams Electronic Games, Inc.]
Files: 1 MB DOC Drop Target Sticker Sheet [Alexi Anastasio]
Images:
(click to zoom)
Image # 4498: Grand Lizard Flyer, Front
Flyer, Front

879x1141
 
Image # 4499: Grand Lizard Flyer, Page 2
Flyer, Page 2

879x1141
 
Image # 4500: Grand Lizard Flyer, Page 3
Flyer, Page 3

879x1141
 
Image # 4501: Grand Lizard Flyer, Back
Flyer, Back

879x1141
 
Image # 16590: Grand Lizard Drop Target Sticker
Drop Target Sticker

143x206
[Alexi Anastasio]
Image # 16846: Grand Lizard Lower playfield
Lower playfield

800x600
 
Image # 16847: Grand Lizard Cabinet
Cabinet

640x480
 
Image # 17025: Grand Lizard Upper Playfield
Upper Playfield

800x600
 
Image # 21067: Grand Lizard Stripped Playfield
Stripped Playfield

752x1024
[Henrik Maurer]
Image # 21068: Grand Lizard Illuminated Playfield
Illuminated Playfield

1024x766
[Henrik Maurer]
Image # 21069: Grand Lizard Playfield
Playfield

766x1024
[Henrik Maurer]
Image # 21070: Grand Lizard Illuminated Upper Playfield
Illuminated Upper Playfield

1024x766
[Henrik Maurer]
Image # 21071: Grand Lizard Ball View
Ball View

1024x766
[Henrik Maurer]
Image # 21072: Grand Lizard Ball View
Ball View

1024x766
[Henrik Maurer]
Image # 21073: Grand Lizard Playfield - Detail
Playfield - Detail

1024x766
[Henrik Maurer]
Image # 21074: Grand Lizard Playfield - Detail
Playfield - Detail

1024x766
[Henrik Maurer]
Image # 21075: Grand Lizard Full View
Full View

1024x766
[Henrik Maurer]
Image # 24907: Grand Lizard Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Pre-Production System 9 Backglass*

1024x763
[William R. Barnes]
Image # 25593: Grand Lizard Production System 11 Backglass 
(Artist is Python Anghelo.)
Production System 11 Backglass*

800x502
[Dave Allery]
Image # 25594: Grand Lizard Production System 11 Backglass - Reverse 
(Artist is Python Anghelo.)
Production System 11 Backglass - Reverse*

1024x696
[Dave Allery]
Image # 28130: Grand Lizard Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Pre-Production System 9 Backglass*

1024x693
[Philippe Thibault]
Image # 32087: Grand Lizard Illuminated Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Illuminated Pre-Production System 9 Backglass*

1024x683
[Keith Elwin]
Image # 38341: Grand Lizard Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Pre-Production System 9 Backglass*

600x438
[Dino! Danieli]
Image # 40550: Grand Lizard Pre-Production System 11 Backglass 
(Artist is Paul Faris.)
Pre-Production System 11 Backglass*

798x583
[Mike Pacak]
Image # 40551: Grand Lizard Pre-Production System 11 Backglass - Reverse 
(Artist is Paul Faris.)
Pre-Production System 11 Backglass - Reverse*

811x594
[Mike Pacak]
Image # 41084: Grand Lizard Middle Playfield
Middle Playfield

1200x900
[Jim Palson]
Image # 41085: Grand Lizard Lower Playfield
Lower Playfield

1200x900
[Jim Palson]
Image # 41086: Grand Lizard Backbox - Left
Backbox - Left

648x1200
[Jim Palson]
Image # 41087: Grand Lizard Backbox - Right
Backbox - Right

732x1200
[Jim Palson]
Image # 41088: Grand Lizard Cabinet - Left
Cabinet - Left

1200x900
[Jim Palson]
Image # 41089: Grand Lizard Cabinet - Right
Cabinet - Right

1200x900
[Jim Palson]
Image # 41090: Grand Lizard Cabinet - Front
Cabinet - Front

1200x900
[Jim Palson]
Image # 45307: Grand Lizard Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield*

1200x900
[Mark Clayton]
Image # 45308: Grand Lizard Upper Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Upper Playfield*

1200x900
[Mark Clayton]
Image # 45309: Grand Lizard Middle Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Middle Playfield*

1200x900
[Mark Clayton]
Image # 45310: Grand Lizard Lower Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Lower Playfield*

1200x900
[Mark Clayton]
Image # 45311: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45312: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45313: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45314: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45315: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45316: Grand Lizard Under Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Under Playfield*

1200x808
[Mark Clayton]
Image # 45317: Grand Lizard Under Upper Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Under Upper Playfield*

1200x900
[Mark Clayton]
Image # 45318: Grand Lizard Under Middle Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Under Middle Playfield*

1200x900
[Mark Clayton]
Image # 45319: Grand Lizard Under Lower Playfield 
(This is a New Old Stock playfield still in its crate from the manufacturer.)
Under Lower Playfield*

1200x900
[Mark Clayton]
Image # 50912: Grand Lizard Illuminated Production System 11 Backglass
Illuminated Production System 11 Backglass

1200x1020
[John Gray]
Image # 50913: Grand Lizard Instruction Card
Instruction Card

1200x900
[John Gray]
Image # 50914: Grand Lizard Inside Backbox
Inside Backbox

1200x900
[John Gray]
Image # 50915: Grand Lizard Inside Cabinet
Inside Cabinet

1200x1600
[John Gray]
Image # 61354: Grand Lizard Artist Signature on Backglass
Artist Signature on Backglass

1200x850
[Marco Rossignoli]
Image # 70449: Grand Lizard Original Blackline for Playfield 
(Artist is Paul Faris.India ink on frosted Mylar.Dimensions: same size as production playfield.)
Original Blackline for Playfield*

1200x1709
[Jay Stafford]
 

High Speed / IPD No. 1176 / January, 1986 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.0/10  (154 ratings/119 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: January, 1986
Model Number: 541
Common Abbreviations: HS
MPU: Williams System 11
Type: Solid State Electronic (SS) [?]
Production: 17,080 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cops - Driving - Police - Speeding
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Ramp (1), Kick-out hole (1), 3-bank standup targets (5), Spinning targets (3), Left outlane kickback, Multiball.

First pinball to play a complete song.
First Williams pin game to use alpha-numeric displays.
First use of Auto Percentaging in a solid-state game (for replay scores).
First Jackpot available only during multiball.
First use of broken switch compensation programming.
First SS game with operator report.

Actual measured weight: 256 lbs (includes legs).

Toys: Traffic light on the ramp. Rotating police beacon light on top of the backbox.
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Mark Sprenger, Python Anghelo
Music by: Steve Ritchie, Bill Parod
Sound by: Larry DeMar, Eugene Jarvis, Bill Parod
Software by: Larry DeMar
Notes: "High Speed" was the first solid-state pin game to use automatic replay percentaging. An earlier electro-mechanical pin game with this feature was Williams' 1949 'St. Louis'.

This game was the first to have a multiball jackpot that would carry-over from game to game.

Williams' 1981 'Hyperball' used alpha-numeric displays before High Speed but is a flipperless arcade game, not a pin game.

Regarding the theme of this game, Steve Ritchie has said: "It was based on a true story. I was actually chased by the cops at 146 mph in my 1979 Porsche 928."

Ritchie credits Larry DeMar with parts of the design, but DeMar isn't credited for design on the playfield, just software.

Python Anghelo did the backglass art and Mark Sprenger did all other art.

The artwork near the upper right flipper shows insignia on the roofs of the squad cars as A8, W11, and S81. Mark Sprenger told us that this represented the initials and birthdate of his son, as a little gift to him. He also told us that the designer did not want the color green used anywhere on the playfield, calling it bad luck. Mark used green anyway and included for good luck a small four-leaf clover near the top traffic light. With the success of this game, he believes the clover was responsible for "finally breaking the dreaded green curse."

Artist Tim Elliott told us that he is the voice of Dispatch (for example, "Roger, 504. Apprehend him!")

'High Speed' is the first of three Williams games that went into production using System 11. All three games have incorrect schematics showing the same error by depicting placement of the flipper end-of-stroke switch on the wrong side of the coil. As far as we know, all games left the factory correctly wired for EOS. Only the schematics were incorrect. No Manual Amendments or Service Bulletins have been found that acknowledge or correct this error. For a correct drawing of EOSS placement, consult the schematic for Williams' 1986 'PIN·BOT' or subsequent Williams games.

Marketing Slogans: "Everything else is left behind!"
"Hot Action Pinball!"
"Run the light--and get away-at High Speed."
Photos in: Arcade TreasuresExternal Link, page 124
Pinball Machines (Eiden-Lukas)External Link, page 131
The Pinball Compendium 1982 to PresentExternal Link, page 63
The Complete Pinball BookExternal Link, pages 144-145
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: High Speed Rulesheet Version 1.10, by Bill Ung  
ROMs: 151 KB ZIP Game ROM L-4 [Williams Electronic Games]
Documentation: 159 KB PDF Amendments and Additions to the Instruction Manual (probable date Apr 2, 1986) [Williams Electronic Games, Inc.]
  16 MB PDF English Manual [Williams Electronic Games, Inc.]
  601 KB PDF German Instruction Manual [Nova Apparate GMBH & Co.]
Images:
(click to zoom)
Image # 1145: High Speed Backglass
Backglass

581x478
[John Graves]
Image # 4502: High Speed Flyer, Front
Flyer, Front

879x1141
 
Image # 4503: High Speed Flyer, Page 2
Flyer, Page 2

879x1141
 
Image # 4504: High Speed Flyer, Page 3
Flyer, Page 3

879x1141
 
Image # 4505: High Speed Flyer, Back
Flyer, Back

879x1141
 
Image # 6161: High Speed Promo plastic
Promo plastic

403x413
[Mark Gibson]
Image # 6238: High Speed Topper
Topper

1000x866
[Mark Gibson]
Image # 8355: High Speed Backbox Left
Backbox Left

358x571
[Aaron Van Patten]
Image # 8356: High Speed Backbox Right
Backbox Right

259x637
[Aaron Van Patten]
Image # 8357: High Speed Cabinet Front
Cabinet Front

277x480
[Aaron Van Patten]
Image # 8358: High Speed Cabinet Left
Cabinet Left

575x480
[Aaron Van Patten]
Image # 8359: High Speed Cabinet Right
Cabinet Right

640x480
[Aaron Van Patten]
Image # 8360: High Speed Front View
Front View

170x454
[Aaron Van Patten]
Image # 8361: High Speed Coin Door
Coin Door

640x480
[Aaron Van Patten]
Image # 8362: High Speed Backbox
Backbox

958x1019
[Aaron Van Patten]
Image # 8363: High Speed Inside Backbox
Inside Backbox

640x480
[Aaron Van Patten]
Image # 8364: High Speed Back of Light Board
Back of Light Board

640x480
[Aaron Van Patten]
Image # 8365: High Speed Ball View
Ball View

1024x768
[Aaron Van Patten]
Image # 8367: High Speed Under Playfield
Under Playfield

943x1265
[Aaron Van Patten]
Image # 8368: High Speed Upper Playfield
Upper Playfield

960x1280
[Aaron Van Patten]
Image # 8369: High Speed Under Playfield
Under Playfield

476x479
[Aaron Van Patten]
Image # 11228: High Speed Press Release
Press Release

618x787
 
Image # 18928: High Speed Backglass
Backglass

400x400
[Bruno Durand]
Image # 21080: High Speed Upper Playfield
Upper Playfield

896x600
[Michael Sciulli]
Image # 21081: High Speed Middle Playfield
Middle Playfield

896x600
[Michael Sciulli]
Image # 21082: High Speed Lower Playfield
Lower Playfield

896x600
[Michael Sciulli]
Image # 30369: High Speed Backglass - Detail
Backglass - Detail

400x300
[Bruno Durand]
Image # 40548: High Speed Playfield
Playfield

480x640
[Stan Miczek]
Image # 40549: High Speed Playfield
Playfield

640x480
[Stan Miczek]
Image # 42703: High Speed Prototype Playfield
Prototype Playfield

1024x1510
[Steve Ritchie]
Image # 42704: High Speed Prototype Upper Playfield
Prototype Upper Playfield

1024x677
[Steve Ritchie]
Image # 42705: High Speed Prototype Illuminated Lower Playfield
Prototype Illuminated Lower Playfield

1024x688
[Steve Ritchie]
Image # 46066: High Speed Playfield 
(The orange triangular light shield in the upper left playfield is not original to this game.)
Playfield*

1200x1600
[R. Hunter Gough]
Image # 50278: High Speed Illuminated Playfield
Illuminated Playfield

619x825
[Brad Berryman]
Image # 50279: High Speed Behind Backglass
Behind Backglass

900x675
[Brad Berryman]
Image # 61355: High Speed Artist Signature on Backglass
Artist Signature on Backglass

1200x845
[Marco Rossignoli]
Image # 63756: High Speed Cabinet - Front View
Cabinet - Front View

763x1600
[Jean-Pierre Renault]
Image # 63757: High Speed Illuminated Front View
Illuminated Front View

739x1600
[Jean-Pierre Renault]
Image # 63758: High Speed Cabinet - Front
Cabinet - Front

1200x840
[Jean-Pierre Renault]
Image # 71278: High Speed Stripped Playfield
Stripped Playfield

942x1600
 
Image # 71279: High Speed Stripped Upper Playfield
Stripped Upper Playfield

1200x900
 
Image # 71280: High Speed Stripped Middle Playfield
Stripped Middle Playfield

1200x900
 
Image # 71281: High Speed Stripped Lower Playfield
Stripped Lower Playfield

1200x900
 
Image # 71282: High Speed Stripped Lower Playfield
Stripped Lower Playfield

1200x900
 
Image # 71283: High Speed Stripped Playfield - Upper Reverse
Stripped Playfield - Upper Reverse

1200x897
 
Image # 71284: High Speed Stripped Playfield - Middle Reverse
Stripped Playfield - Middle Reverse

1200x943
 
Image # 71285: High Speed Stripped Playfield - Lower Reverse
Stripped Playfield - Lower Reverse

1200x1006
 
 

Hurricane / IPD No. 1257 / August, 1991 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.5/10  (88 ratings/63 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: August, 1991
Model Number: 50012
MPU: Williams WPC (Dot Matrix)
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Happiness - Circus/Carnival - Fair
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (2), Pop bumpers (3), Standup targets (4), Ramps (2), 3-bank drop targets (1), 3-ball Multiball, Topper, The Juggler (a ball popper arch), Rotating Ferris wheels (2). Mechanical backbox animation (large disc spins).
Design by: Barry Oursler
Art by: John Youssi, Python Anghelo
Dots/Animation by: Tony Goskie, Tim Coman
Mechanics by: Gerald Hedberg
Music by: Paul Heitsch
Sound by: Paul Heitsch
Software by: Mark Penacho
Notes: John Youssi's signature is on the backglass and Python Anghelo's signature is on the playfield.

The Ferris wheels on the playfield each carry the ball for a portion of its rotation. This feature appeared earlier on Williams' 1988 'Cyclone'. The idea appears even earlier on Allied Amusement's 1935 'Barrel Roll'.

Marketing Slogans: "Hang on to your hat... with rides and games and a whole playfield of carnival attractions, Williams really takes you on a wild ride!"
"Hurricane Is Blowing into Town!"
Photos in: Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: Hurricane Guide Version 1.2.1 (Jun/10/1995), by Keefer  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 192 KB ZIP Game ROM L-2 [Williams Electronic Games]
  342 KB ZIP Sound ROMs [Williams Electronic Games]
Documentation: 5 MB PDF English Manual [Williams Electronic Games]
  259 KB PDF Operators Handbook [Williams Electronic Games]
  166 KB TXT Parts List
Service Bulletins: 5 KB PDF Service Bulletin #37 [Williams Electronic Games, Inc.]
Files: 699 KB PDF Backbox Lamp Locations and Wiring [Jeff Sucidlo]
Images:
(click to zoom)
Image # 4506: Hurricane Flyer, Front
Flyer, Front

887x1153
 
Image # 4507: Hurricane Flyer, Back
Flyer, Back

887x1153
 
Image # 7191: Hurricane Translite
Translite

453x465
[Mike Messersmith]
Image # 7192: Hurricane Full Machine
Full Machine

255x629
[Mike Messersmith]
Image # 7193: Hurricane Playfield
Playfield

450x586
[Mike Messersmith]
Image # 15424: Hurricane Cabinet
Cabinet

505x675
[HighwayGames]
Image # 21792: Hurricane Upper Playfield
Upper Playfield

1024x683
 
Image # 21793: Hurricane Playfield
Playfield

1024x683
 
Image # 21794: Hurricane Cabinet - Left
Cabinet - Left

1024x567
 
Image # 21795: Hurricane Cabinet - Right
Cabinet - Right

1024x683
 
Image # 21796: Hurricane Backbox - Left
Backbox - Left

520x720
 
Image # 21797: Hurricane Front
Front

940x720
 
Image # 26280: Hurricane Under Playfield
Under Playfield

480x640
[John Gray]
Image # 26281: Hurricane Behind Backglass
Behind Backglass

640x480
[John Gray]
Image # 26282: Hurricane Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 42047: Hurricane Behind Backglass 
(The backglass, the round rotating translite, and the topper cover have all been removed to show bulb locations.)
Behind Backglass*

1200x1600
[Jeff Sucidlo]
Image # 46219: Hurricane Backglass - Artist Signature
Backglass - Artist Signature

1024x576
[Jasper van Eeden]
Image # 46220: Hurricane Playfield - Artist Signature
Playfield - Artist Signature

1024x576
[Jasper van Eeden]
Image # 50293: Hurricane Playfield - Ball View
Playfield - Ball View

1200x900
[Sean Casey]
Image # 50294: Hurricane Cabinet - Left
Cabinet - Left

954x900
[Sean Casey]
Image # 50295: Hurricane Cabinet - Right
Cabinet - Right

772x900
[Sean Casey]
Image # 60189: Hurricane Blank Playfield
Blank Playfield

1022x2500
[Hansjoerg Reiter]
Image # 60190: Hurricane Ferris Wheels Mechanism
Ferris Wheels Mechanism

1200x910
[Hansjoerg Reiter]
Image # 60191: Hurricane The Juggler
The Juggler

1200x940
[Hansjoerg Reiter]
Image # 69353: Hurricane Topper
Topper

448x150
[Timmy Vierboom]
Image # 82282: Hurricane French Instruction Card
French Instruction Card

1200x900
[Jean-Louis Chevalier]
 

In Concert / IPD No. 7043 / 1993 / 4 Players
 
[ Submit Changes ]
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Project Date: 1993
Type: Solid State Electronic (SS) [?]
Production: Never Produced
Theme: Music - Singing
Notable Features: Flippers (2), Slingshots (2), Left and right crossover return lanes.
Design by: Python Anghelo
Art by: Python Anghelo
Notes: Pictured here is blueprint copy of original art by artist Python Anghelo depicting the singer Madonna. According to collector James Loflin, the original art was submitted to Madonna's studio where it was rejected and destroyed by them. Also pictured here is a copy of the payment request to Anghelo for this work.

This game was never made.

Images:
(click to zoom)
Image # 83748: In Concert Concept Blueprint 
(Artist is Python AngheloBlueprint on paper.Dimensions 34 inches by 22 inches.)
Concept Blueprint*

1088x1600
[James Loflin]
Image # 83749: In Concert Concept Blueprint - Upper 
(Artist is Python AngheloBlueprint on paper.Dimensions 34 inches by 22 inches.)
Concept Blueprint - Upper*

1200x800
[James Loflin]
Image # 83750: In Concert Concept Blueprint - Lower 
(Artist is Python AngheloBlueprint on paper.Dimensions 34 inches by 22 inches.)
Concept Blueprint - Lower*

1066x1209
[James Loflin]
Image # 83751: In Concert Concept Blueprint - Artist Signature and Date 
(Artist is Python AngheloBlueprint on paper.Dimensions 34 inches by 22 inches.)
Concept Blueprint - Artist Signature and Date*

1200x630
[James Loflin]
Image # 83752: In Concert Concept Blueprint 
(Artist is Python AngheloBlueprint on paper.Dimensions 34 inches by 22 inches.)
Concept Blueprint*

1200x981
[James Loflin]
Image # 83753: In Concert Payment Request
Payment Request

1200x862
[James Loflin]
 
Source: ebay Jul2023 [?]

Jack·Bot / IPD No. 3619 / October 10, 1995 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.6/10  (85 ratings/56 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: October 10, 1995
Model Number: 50051
Common Abbreviations: JB, J*B
MPU: Williams WPC Security (WPC-S)
Type: Solid State Electronic (SS) [?]
Production: 2,428 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Fantasy - Gambling - Outer Space - Robots
Notable Features: Flippers (2), Pop bumpers (3), 5-target dropping bank (1), 3-bank drop targets (1), Kick-out holes (3). Opening skillshot sends ball up a conical ramp. Colorful playfield array of lights track progress of hitting targets. A dropping bank of 5 targets lowers to reveal two kick-out holes. Upper level bagatelle mini-playfield. Mechanically-raised left-side ramp. Multiball. Maximum 3 buy-in balls per player (operator option).
Design by: Barry Oursler, Larry DeMar
Art by: John Youssi, Doug Watson
Dots/Animation by: Adam Rhine, Brian Morris
Mechanics by: Robert C. Friesl, Bob Brown
Music by: Jon Hey
Sound by: Jon Hey
Software by: Larry DeMar, Louis Koziarz
Notes: 'Jack-Bot' is third in a series of games with a robot theme, including Williams' 1986 'PIN·BOT' and Williams' 1991 'The Machine: Bride of Pin·bot'.

Some games in the production run were built using WPC-95 board sets.

Two different playfield versions for this game are noticed, where just below the 5-bank of targets one version uses five arrow inserts that are all white in color, and the other version uses five arrow inserts of different colors.

There also are two different plastics used above the entrance to the left ramp where it states "Lite Game Saucer Mega Ramp". One version is a simple light blue with pattern while the other is a fancier black and purple design.

It is unknown to us which version of playfield and/or ramp plastic came first, or the reasons for them. Consider these variations: The flyer has colored arrows and the light blue ramp plastic. The promo poster has all white arrows and the light blue ramp plastic. One game pictured in this listing has white arrows and the blue & purple ramp plastic, while another game pictured here has the colored arrows and the light blue ramp plastic.

In The Pinball Compendium 1982 to Present, Larry DeMar is quoted to say they had briefly considered naming this game "Lucky Star".

Pictured in this listing is an example of each of the two cabinet color combinations produced for this game. One combination we refer to as "Red and Gold" and the other is "Gold and Yellow". The latter combination appears on all sides and cannot be attributed to "red fade" from the sun.

Artist John Youssi told us that Python Anghelo left this project in mid-design and John and Doug Watson finished the game, with Doug doing the playfield art and John doing the backglass and cabinet art.

Marketing Slogans: "It's Within Everyone's Reach."
"A Sure Bet!"
Photos in: The Pinball Compendium 1982 to PresentExternal Link, page 203
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: Jack*Bot Rulesheet (Oct/21/1995), by Mark Phaedrus  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 3 MB ZIP Sample/Prototype ROM 0.4A [Williams Electronic Games, Inc.]
Documentation: 6 MB PDF English Manual [Williams Electronic Games, Inc.]
  186 KB TXT Parts List
Service Bulletins: 12 KB PDF Service Bulletin #86 [Williams Electronic Games, Inc.]
Images:
(click to zoom)
Image # 2913: Jack·Bot Cabinet - Full View
Cabinet - Full View

200x332
 
Image # 4411: Jack·Bot Flyer - Front
Flyer - Front

634x823
 
Image # 4412: Jack·Bot Flyer - Back
Flyer - Back

631x822
 
Image # 7117: Jack·Bot Backglass
Backglass

576x585
 
Image # 7118: Jack·Bot Playfield
Playfield

576x771
 
Image # 7120: Jack·Bot Upper Playfield
Upper Playfield

576x442
 
Image # 7121: Jack·Bot Lower Playfield
Lower Playfield

576x423
 
Image # 7122: Jack·Bot Red and Gold Backbox - Right
"Red and Gold" Backbox - Right

144x390
 
Image # 8725: Jack·Bot Cabinet - Full View
Cabinet - Full View

550x738
[Allen Shope]
Image # 8726: Jack·Bot Cabinet - Front
Cabinet - Front

500x303
[Allen Shope]
Image # 8727: Jack·Bot Cabinet - Left
Cabinet - Left

500x510
[Allen Shope]
Image # 8728: Jack·Bot Cabinet - Right
Cabinet - Right

500x480
[Allen Shope]
Image # 8729: Jack·Bot Illuminated Backglass
Illuminated Backglass

500x626
[Allen Shope]
Image # 8730: Jack·Bot Playfield
Playfield

500x667
[Allen Shope]
Image # 8731: Jack·Bot Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 8732: Jack·Bot Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8733: Jack·Bot Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8734: Jack·Bot Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8735: Jack·Bot Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8736: Jack·Bot Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 8737: Jack·Bot Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 8738: Jack·Bot Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 31765: Jack·Bot Instruction Card
Instruction Card

640x480
[John Gray]
Image # 31766: Jack·Bot Under Lower Playfield
Under Lower Playfield

480x640
[John Gray]
Image # 31767: Jack·Bot Under Upper Playfield
Under Upper Playfield

480x640
[John Gray]
Image # 31768: Jack·Bot Inside Cabinet
Inside Cabinet

480x640
[John Gray]
Image # 31769: Jack·Bot Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 32473: Jack·Bot Promotional Poster 
(Dimension: 24 inches by 36 inches.)
Promotional Poster*

668x800
[Bill Ung]
Image # 44761: Jack·Bot Backglass
Backglass

1024x710
[Jean-Pierre Renault]
Image # 44762: Jack·Bot Red and Gold Backbox - Right
"Red and Gold" Backbox - Right

600x1600
[Jean-Pierre Renault]
Image # 44763: Jack·Bot Red and Gold Cabinet - Right
"Red and Gold" Cabinet - Right

1024x522
[Jean-Pierre Renault]
Image # 44764: Jack·Bot Red and Gold Cabinet - Front
"Red and Gold" Cabinet - Front

1024x709
[Jean-Pierre Renault]
Image # 44765: Jack·Bot Cabinet - Front View
Cabinet - Front View

876x1600
[Jean-Pierre Renault]
Image # 44766: Jack·Bot Illuminated Backglass
Illuminated Backglass

1024x947
[Jean-Pierre Renault]
Image # 60583: Jack·Bot Lower Playfield
Lower Playfield

960x720
[Rita Giese]
Image # 64122: Jack·Bot Illuminated Backglass 
(Serial number 53351102134.)
Illuminated Backglass*

603x747
 
Image # 64123: Jack·Bot Illuminated Playfield 
(Serial number 53351102134.)
Illuminated Playfield*

1024x768
 
Image # 64124: Jack·Bot Gold and Yellow Backbox - Left 
(Serial number 53351102134.)
"Gold and Yellow" Backbox - Left*

561x993
 
Image # 64125: Jack·Bot Gold and Yellow Cabinet - Left 
(Serial number 53351102134.)
"Gold and Yellow" Cabinet - Left*

1024x768
 
Image # 64126: Jack·Bot Gold and Yellow Cabinet - Right 
(Serial number 53351102134.)
"Gold and Yellow" Cabinet - Right*

1024x768
 
Image # 64127: Jack·Bot Gold and Yellow Cabinet - Front 
(Serial number 53351102134.)
"Gold and Yellow" Cabinet - Front*

928x684
 
Image # 75505: Jack·Bot Promotional Photo 
(Original factory promotional photo from the Williams archives. Signed by the designer.)
Promotional Photo*

1105x1354
[James Loflin]
 

Jokerz! / IPD No. 1308 / December 12, 1988 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.6/10  (57 ratings/41 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: December 12, 1988
Model Number: 567
MPU: Williams System 11B
Type: Solid State Electronic (SS) [?]
Production: 5,403 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cards/Gambling
Notable Features: Flippers (2), Pop bumpers (3), 3-bank drop targets (3), Kick-out holes (2). Left and right ramps lead to small elevated playfield. Motorized center ramp raises for ball lock. Spinning wheel in backbox displays poker hand. Multiball (2).
Toys:
Design by: Barry Oursler, Python Anghelo
Art by: John Youssi
Mechanics by: Joe Joos Jr.
Music by: Chris Granner, Jon Hey
Sound by: Chris Granner
Software by: Bill Pfutzenreuter
Notes: Uses a unique *stereo* version of the sound board.
This board has different power requirements and cabling.

We previously showed Mark Sprenger as an artist for this game but he advised us that he is not.

Production Run Records for Jokerz!:
Production Start Date: Dec-12-1988
Production End Date: Mar-6-1989
Production Run Quantity: 5403
First ship date: Dec-13-1988
Last ship date: Apr-12-1989

Marketing Slogans: "Deal yourself in to a real winner!"
"Now the deck is stacked in your favor with classic card game fun."
"Jokerz! IZ WILD!"
Photos in: Mike Pacak's Pinball Flyer Reference Book G-R
Pinball Machines (Eiden-Lukas)External Link, page 40
Rule Sheets: Jokerz! Rulesheet Version 1 (Oct/19/1995), by Bill Cooper  
Owners List URL:http://www.pinballowners.com/owners/1308  (External site)
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 179 KB ZIP Game ROM L-6 [Williams Electronic Games]
Documentation: 6 MB PDF Operations Manual (low-res; has all pages 1-88) [Williams Electronic Games]
  4 MB PDF Operations Manual (low-res; missing pages 73-88) [Williams Electronic Games]
  41 MB PDF Operations Manual (Section 3 only, pages 67-88, diagrams & schematics) [Williams Electronic Games]
  827 KB PDF Preliminary Operations Manual (December 1988; six pages numbered 0-5) [Williams Electronic Games]
Multimedia Files: 475 KB MP3 Double Sound   (Removed by request of Planetary Pinball)     [Williams Electronic Games]
  234 KB MP3 High Score Sound   (Removed by request of Planetary Pinball)     [Williams Electronic Games]
  159 KB MP3 Jackpot Sound   (Removed by request of Planetary Pinball)     [Williams Electronic Games]
  294 KB MP3 Lock Sound   (Removed by request of Planetary Pinball)     [Williams Electronic Games]
  487 KB MP3 Main Sound   (Removed by request of Planetary Pinball)     [Williams Electronic Games]
  157 KB MP3 Million Sound   (Removed by request of Planetary Pinball)     [Williams Electronic Games]
  507 KB MP3 Multiball Sound   (Removed by request of Planetary Pinball)     [Williams Electronic Games]
Files: 3 KB PDF Sound Wiring Corrections [James Greenhalgh]
  332 KB PDF William Service Tip For Audio Hum [Williams Electronic Games]
Images:
(click to zoom)
Image # 4512: Jokerz! Flyer, Front
Flyer, Front

887x1153
 
Image # 4513: Jokerz! Flyer, Back
Flyer, Back

887x1153
 
Image # 7416: Jokerz! Backglass
Backglass

477x598
[Kristina Gorski]
Image # 7418: Jokerz! Upper Playfield
Upper Playfield

800x600
[Kristina Gorski]
Image # 7419: Jokerz! Upper Playfield Detail
Upper Playfield Detail

800x600
[Kristina Gorski]
Image # 7420: Jokerz! Cabinet
Cabinet

800x431
[Kristina Gorski]
Image # 14372: Jokerz! Blank Playfield
Blank Playfield

1007x2000
[Philippe Thibault]
Image # 17031: Jokerz! Backglass
Backglass

363x241
 
Image # 17032: Jokerz! Backglass - Reverse
Backglass - Reverse

367x263
 
Image # 24483: Jokerz! Playfield
Playfield

768x1024
[James Greenhalgh]
Image # 24484: Jokerz! Upper Playfield
Upper Playfield

1024x768
[James Greenhalgh]
Image # 24485: Jokerz! Middle Playfield
Middle Playfield

1024x768
[James Greenhalgh]
Image # 24486: Jokerz! Lower Playfield
Lower Playfield

1024x768
[James Greenhalgh]
Image # 24487: Jokerz! Playfield (lit)
Playfield (lit)

768x1024
[James Greenhalgh]
Image # 24488: Jokerz! Machine
Machine

727x998
[James Greenhalgh]
Image # 33180: Jokerz! Playfield
Playfield

1024x1105
 
Image # 45302: Jokerz! Backbox Animation 
(Serial number 567 I195166.)
Backbox Animation*

640x480
[Ian F. McKinnon]
Image # 45303: Jokerz! Backbox - Right 
(Serial number 567 I195166.)
Backbox - Right*

235x640
[Ian F. McKinnon]
Image # 45304: Jokerz! Cabinet - Right 
(Serial number 567 I195166.)
Cabinet - Right*

613x306
[Ian F. McKinnon]
Image # 45305: Jokerz! Manufacturer Sticker 
(Serial number 567 I195166.)
Manufacturer Sticker*

480x640
[Ian F. McKinnon]
Image # 48341: Jokerz! Backglass
Backglass

1024x686
[Jean-Pierre Renault]
Image # 48342: Jokerz! Cabinet - Front View
Cabinet - Front View

936x1600
[Jean-Pierre Renault]
Image # 48343: Jokerz! Cabinet - Front
Cabinet - Front

1024x717
[Jean-Pierre Renault]
Image # 50941: Jokerz! Backglass - Detail
Backglass - Detail

1200x1600
[John Gray]
Image # 50942: Jokerz! Cabinet - Left
Cabinet - Left

1200x484
[John Gray]
Image # 50943: Jokerz! Under Playfield
Under Playfield

1200x1600
[John Gray]
Image # 50944: Jokerz! Inside Cabinet
Inside Cabinet

1200x1600
[John Gray]
Image # 50945: Jokerz! Inside Backbox
Inside Backbox

1200x900
[John Gray]
Image # 50946: Jokerz! Behind Display Panel
Behind Display Panel

1200x900
[John Gray]
Image # 54236: Jokerz! Promotional Poster 
(Measures 19 1/2 inches by 27 1/2 inches.)
Promotional Poster*

861x618
[Harold Balde]
Image # 66562: Jokerz! Cabinet - Full View
Cabinet - Full View

1147x1600
[Jean-Pierre Renault]
 

PIN·BOT / IPD No. 1796 / October 06, 1986 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.0/10  (152 ratings/107 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: October 06, 1986
Model Number: 549
Common Abbreviations: PB, P*B
MPU: Williams System 11A
Type: Solid State Electronic (SS) [?]
Production: 12,001 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Fantasy - Outer Space - Robots
Notable Features: Flippers (2), Pop bumpers (3), 5-target dropping bank (1), 3-bank drop targets (1), Kick-out holes (3). Opening skill shot sends ball up a conical ramp. Colorful playfield array of lights track progress of hitting targets. A dropping bank of 5 standup targets lowers to reveal two kick-out holes. Upper level bagatelle mini-playfield. 2-ball multiball.

Actual measured weight: 242 lbs (includes legs).

Concept by: Python Anghelo
Design by: Barry Oursler, Python Anghelo
Art by: Python Anghelo
Mechanics by: Joe Joos Jr.
Music by: Chris Granner
Sound by: Chris Granner, Bill Parod
Software by: Bill Pfutzenreuter
Notes: Playfield design used again on Williams' 1995 'Jack·Bot'.

Production Run Records for Pinbot:
Production Start Date: Oct-6-1986
Production End Date: Feb-10-1987
Production Run Quantity: 12001
First ship date: Prior to Jan-5-1987
Last ship date: unknown, records missing, last record dated Mar-3-1987 had 2 in inventory.

Marketing Slogans: "The ultimate machine."
"All this...made humanly possible by Williams"
Photos in: Silver Knight pp. June/July 1995
The Complete Pinball BookExternal Link, page 234
Mike Pacak's Pinball Flyer Reference Book G-R
Pinball The Lure of the Silverball, page 94
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 83 KB ZIP Game ROMs L-3 [Williams Electronic Games, Inc.]
  98 KB ZIP Prototype Roms [Williams Electronic Games, Inc.]
  35 KB ZIP ROM Hack (Solar Value Reset Each Game 500,000; Solar Adv. 250,000) [Francis]
  73 KB ZIP U22 Speech ROM Image [Williams Electronic Games, Inc.]
Documentation: 3 MB PDF English Manual [Williams Electronic Games]
Files: 20 KB DOCX Pinbot Rulesheet Sept-6-2010 [Mike Sweetser]
Images:
(click to zoom)
Image # 1737: PIN·BOT Backglass
Backglass

416x436
 
Image # 1738: PIN·BOT Backglass
Backglass

304x274
 
Image # 1739: PIN·BOT Playfield
Playfield

398x538
[Russ Jensen]
Image # 4529: PIN·BOT Flyer, Front
Flyer, Front

879x1141
 
Image # 4530: PIN·BOT Flyer, Page 2
Flyer, Page 2

879x1141
 
Image # 4531: PIN·BOT Flyer, Page 3
Flyer, Page 3

879x1141
 
Image # 4532: PIN·BOT Flyer, Back
Flyer, Back

879x1141
 
Image # 21840: PIN·BOT Topper
Topper

807x649
[Kevin McHugh]
Image # 21841: PIN·BOT Playfield
Playfield

674x1045
[Kevin McHugh]
Image # 21842: PIN·BOT Upper Playfield
Upper Playfield

797x1018
[Kevin McHugh]
Image # 21843: PIN·BOT Upper Playfield
Upper Playfield

744x992
[Kevin McHugh]
Image # 21844: PIN·BOT Lower Playfield
Lower Playfield

774x1000
[Kevin McHugh]
Image # 21845: PIN·BOT Lower Playfield
Lower Playfield

766x1036
[Kevin McHugh]
Image # 21846: PIN·BOT Lower Playfield
Lower Playfield

731x952
[Kevin McHugh]
Image # 21847: PIN·BOT Cabinet - Left
Cabinet - Left

1024x621
[Kevin McHugh]
Image # 21848: PIN·BOT Cabinet - Left
Cabinet - Left

1024x556
[Kevin McHugh]
Image # 21849: PIN·BOT Backbox - Left
Backbox - Left

642x1036
[Kevin McHugh]
Image # 21850: PIN·BOT Cabinet - Right
Cabinet - Right

923x802
[Kevin McHugh]
Image # 21851: PIN·BOT Under Playfield
Under Playfield

717x1048
[Kevin McHugh]
Image # 21852: PIN·BOT Inside Backbox
Inside Backbox

1024x741
[Kevin McHugh]
Image # 21853: PIN·BOT Behind Backglass
Behind Backglass

994x839
[Kevin McHugh]
Image # 21854: PIN·BOT Blank Playfield
Blank Playfield

377x759
 
Image # 21855: PIN·BOT Blank Playfield - Reverse
Blank Playfield - Reverse

412x735
 
Image # 32060: PIN·BOT Illuminated Backglass
Illuminated Backglass

360x300
[Dave VanDlac]
Image # 32061: PIN·BOT Illuminated Playfield
Illuminated Playfield

300x400
[Dave VanDlac]
Image # 32062: PIN·BOT Illuminated Front View
Illuminated Front View

265x399
[Dave VanDlac]
Image # 36700: PIN·BOT Blank Playfield
Blank Playfield

847x1600
[Mark Clayton]
Image # 36701: PIN·BOT Blank Playfield - Upper
Blank Playfield - Upper

1024x849
[Mark Clayton]
Image # 36702: PIN·BOT Blank Playfield - Middle
Blank Playfield - Middle

1024x844
[Mark Clayton]
Image # 36703: PIN·BOT Blank Playfield - Lower
Blank Playfield - Lower

1024x815
[Mark Clayton]
Image # 36704: PIN·BOT Blank Playfield - Detail
Blank Playfield - Detail

1024x1083
[Mark Clayton]
Image # 36705: PIN·BOT Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36706: PIN·BOT Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36707: PIN·BOT Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36708: PIN·BOT Blank Playfield - Reverse
Blank Playfield - Reverse

850x1600
[Mark Clayton]
Image # 40539: PIN·BOT Lower Playfield
Lower Playfield

640x480
[Stan Miczek]
Image # 40540: PIN·BOT Open Visor
Open Visor

640x384
[Stan Miczek]
Image # 40541: PIN·BOT Upper Playfield
Upper Playfield

640x480
[Stan Miczek]
Image # 40542: PIN·BOT Ball View - Target Bank Up
Ball View - Target Bank Up

640x480
[Stan Miczek]
Image # 40543: PIN·BOT Ball View - Target Bank Down
Ball View - Target Bank Down

640x480
[Stan Miczek]
Image # 54719: PIN·BOT Promotional Poster 
(Provided by Williams in 1986. Measured 21 by 28 1/2 inches.)
Promotional Poster*

640x480
[Harold Balde]
Image # 59252: PIN·BOT Mini-Playfield
Mini-Playfield

1200x1600
[Mike Gervasi]
Image # 70436: PIN·BOT Original Cabinet Artwork 
(Artist is Python Anghelo.Marker pens on trace paper.Dimensions approximately 11 inches by 14 inches.)
Original Cabinet Artwork*

1200x917
[James Loflin]
Image # 70437: PIN·BOT Original Cabinet Artwork 
(Artist is Python Anghelo.Marker pens on trace paper.Dimensions approximately 11 inches by 14 inches.)
Original Cabinet Artwork*

1200x771
[James Loflin]
Image # 70463: PIN·BOT Promotional Poster 
(Artist is Python Anghelo.Dimensions 21 inches by 28 1/2 inches.Signed by the artist in 2014.From the estate of Python Anghelo.)
Promotional Poster*

1200x902
[James Loflin]
Image # 70464: PIN·BOT Promotional Poster - Detail 
(Artist is Python Anghelo.Dimensions 21 inches by 28 1/2 inches.Signed by the artist in 2014.From the estate of Python Anghelo.)
Promotional Poster - Detail*

1200x902
[James Loflin]
Image # 80377: PIN·BOT Backglass
Backglass

706x503
[Hansjoerg Reiter]
Image # 80378: PIN·BOT Backglass - Reverse
Backglass - Reverse

790x583
[Hansjoerg Reiter]
 

Police Force / IPD No. 1841 / August 01, 1989 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.6/10  (51 ratings/41 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: August 01, 1989
Model Number: 573
Common Abbreviations: PF
MPU: Williams System 11B
Type: Solid State Electronic (SS) [?]
Production: 4,751 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cops and Robbers
Notable Features: Flippers (2), Pop bumpers (3), Ramps (2), 3-bank standup targets (3), Kick-out holes (3), 2-ball Multiball. A plunger skill shot shoots the ball into the rollunder spinner lane for a random award. The right ramp has a diverter which routes the ball either to the lock area or to a habitrail leading to the left inlane.
Toys: Moving Car
Concept by: Python Anghelo
Design by: Mark Ritchie, Barry Oursler
Art by: Python Anghelo, John Youssi
Mechanics by: Joe Joos Jr., Jack Skalon, Irv Grabel
Music by: Chris Granner
Sound by: Chris Granner
Software by: Bill Pfutzenreuter
Notes: Promo items include toy car, notepad and hat.

This game was planned to be a 'Batman' license...the police car was to be the Batmobile and the Jail was to be the Bat Cave. Designer Mark Ritchie stated that the art has to be changed at the last minute because Data East, a competitor, already had the license for Data East's 1991 'Batman'.

The yellow limousine taxi in the backglass appeared previously on designer Mark Ritchie's game Williams' 1988 'Taxi'.

In the Files section are four large zipfiles of pictures of an Engineering Test Game, possibly MEL, having serial number 573 X270006. Also included there is a PDF of a Q&A between the game owner and designer Mark Ritchie about this test game, referencing some of the images contained in the zipfiles.

Production Run Records for Police Force:
Production Start Date: Aug-1-1989
Production End Date: Nov-1-1989
Production Run Quantity: 4751
First ship date: Aug-7-1989
Last ship date: Dec-19-1989

Marketing Slogans: "The world's most wanted pinball!"
Photos in: Pinball Trader pp. Volume 3 Issue 5
Rule Sheets: Police Force Rulesheet Version 1.1, by Jim Seward  
Owners List URL:http://www.pinballowners.com/owners/1841  (External site)
ROMs: 182 KB ZIP Game ROM L-4 [Williams Electronic Games]
  61 KB ZIP German Game ROM LG-4 - U26/U27 [Williams Electronic Games]
Documentation: 480 KB PDF English Manual Amendment [Williams Electronic Games]
  32 MB PDF Operations Manual [Williams Electronic Games]
  11 MB PDF Test Manual (French) [Williams Electronic Games]
Service Bulletins: 415 KB PDF Service Bulletin SS61 (9 February 1990, corrections for spinning target assembly) [Williams Electronic Games, Inc.]
Files: 76 MB ZIP Engineering Test Game - Images DSC07899-DSC07920 [Troy Gleason]
  82 MB ZIP Engineering Test Game - Images DSC07922-DSC07939 [Troy Gleason]
  68 MB ZIP Engineering Test Game - Images DSC07940-DSC07996 [Troy Gleason]
  65 MB ZIP Engineering Test Game - Images DSC07997-DSC08013 and IMG6119 [Troy Gleason]
  92 KB PDF Engineering Test Game - Q&A with designer Mark Ritchie [M. Ritchie, T. Gleason, and J. Stafford]
  773 KB PDF Instructions for using Flipper Shaft End Play Spacing Gauge [Williams Electronic Games]
Images:
(click to zoom)
Image # 4533: Police Force Flyer, Front
Flyer, Front

887x1153
 
Image # 4534: Police Force Flyer, Back
Flyer, Back

887x1153
 
Image # 9737: Police Force Backglass
Backglass

1024x1048
[Christopher Wolf]
Image # 9738: Police Force Cabinet - Front
Cabinet - Front

1024x818
[Christopher Wolf]
Image # 9739: Police Force Cabinet - Left
Cabinet - Left

1024x768
[Christopher Wolf]
Image # 9740: Police Force Backbox - Left
Backbox - Left

1024x1241
[Christopher Wolf]
Image # 26496: Police Force Backbox Insert
Backbox Insert

640x480
[John Gray]
Image # 26497: Police Force Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 26498: Police Force Cabinet - Left
Cabinet - Left

640x480
[John Gray]
Image # 26499: Police Force Instruction Card
Instruction Card

640x480
[John Gray]
Image # 26500: Police Force Lower Playfield
Lower Playfield

640x480
[John Gray]
Image # 26501: Police Force Upper Playfield
Upper Playfield

640x480
[John Gray]
Image # 26502: Police Force Playfield - Detail
Playfield - Detail

640x480
[John Gray]
Image # 26503: Police Force Under Playfield
Under Playfield

480x640
[John Gray]
Image # 28721: Police Force Cabinet - Full View
Cabinet - Full View

480x640
[John Gray]
Image # 28722: Police Force Backglass - Illuminated
Backglass - Illuminated

480x640
[John Gray]
Image # 28723: Police Force Backglass - Reverse
Backglass - Reverse

640x480
[John Gray]
Image # 33510: Police Force Lower Playfield
Lower Playfield

548x411
 
Image # 34993: Police Force Promotional Car
Promotional Car

400x207
 
Image # 54728: Police Force Promotional Poster 
(Provided by Williams (no date available). Measured 16 by 24 inches.)
Promotional Poster*

321x488
[Harold Balde]
Image # 61802: Police Force Playfield
Playfield

640x480
[Mark Culbert]
Image # 61803: Police Force Upper Left Playfield
Upper Left Playfield

640x480
[Mark Culbert]
Image # 61804: Police Force Upper Right Playfield
Upper Right Playfield

480x360
[Mark Culbert]
Image # 61805: Police Force Upper Right Playfield
Upper Right Playfield

360x480
[Mark Culbert]
Image # 61806: Police Force Middle Left Playfield
Middle Left Playfield

360x480
[Mark Culbert]
Image # 61807: Police Force Middle Left Playfield
Middle Left Playfield

640x480
[Mark Culbert]
Image # 61808: Police Force Center Playfield
Center Playfield

640x480
[Mark Culbert]
Image # 61809: Police Force Middle Right Playfield
Middle Right Playfield

640x480
[Mark Culbert]
Image # 61810: Police Force Lower Left Playfield
Lower Left Playfield

640x480
[Mark Culbert]
Image # 61811: Police Force Lower Right Playfield
Lower Right Playfield

640x480
[Mark Culbert]
Image # 61812: Police Force Backbox - Left
Backbox - Left

319x425
[Mark Culbert]
Image # 61813: Police Force Backbox - Right
Backbox - Right

228x393
[Mark Culbert]
Image # 61814: Police Force Cabinet - Right
Cabinet - Right

599x480
[Mark Culbert]
Image # 61815: Police Force Cabinet - Left
Cabinet - Left

609x476
[Mark Culbert]
Image # 61816: Police Force Cabinet - Front View
Cabinet - Front View

445x476
[Mark Culbert]
Image # 63792: Police Force Backglass - Detail 
(The artist and designer names are shown here.)
Backglass - Detail*

1200x934
[Marco Rossignoli]
Image # 69553: Police Force Original 'Batman' Artwork 
(Artist is Python Anghelo.Media are undetermined.Dimensions are unknown.)
Original 'Batman' Artwork*

1024x1572
[James Loflin]
Image # 73150: Police Force Early Production Backbox - Left 
(Serial number unknown.)
Early Production Backbox - Left*

431x1200
[Ciske Vreuls]
Image # 73151: Police Force Early Production Backbox - Right 
(Serial number unknown.)
Early Production Backbox - Right*

675x1114
[Ciske Vreuls]
Image # 73152: Police Force Early Production Cabinet - Left 
(Serial number unknown.)
Early Production Cabinet - Left*

1200x539
[Ciske Vreuls]
Image # 73153: Police Force Early Production Cabinet - Right 
(Serial number unknown.)
Early Production Cabinet - Right*

1200x896
[Ciske Vreuls]
Image # 73154: Police Force Early Production Cabinet - Front 
(Serial number unknown.)
Early Production Cabinet - Front*

876x896
[Ciske Vreuls]
 

Popeye Saves the Earth / IPD No. 1851 / February, 1994 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.4/10  (94 ratings/75 comments)        [ Add Your Rating! ]
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Date Of Manufacture: February, 1994
Model Number: 50022
Common Abbreviations: P*P*Y*
MPU: Williams WPC (DCS)
Type: Solid State Electronic (SS) [?]
Production: 4,217 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cartoons - Licensed Theme
Specialty: Widebody [?]
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), 2-,3-,4-, and 6-ball multiball. Maximum 1 buy-in ball per player (operator option).
Design by: Barry Oursler, Python Anghelo
Art by: John Youssi, Python Anghelo, Pat McMahon
Music by: Paul Heitsch
Sound by: Paul Heitsch
Software by: Mike Boon
Notes: Voice-over artist Tim Kitzrow provided the voice of Popeye.
Marketing Slogans: "A magnifisink new pinball from Bally"
"A First Class Passage to Profits"
"I yam armed and ready to save the planek!"
Photos in: The Pinball Compendium 1982 to PresentExternal Link, page 186
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: Popeye Saves The Earth Rulesheet Version 1.0, by Adrian Donati  
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 384 KB ZIP Export Game ROM L-5 [Midway Mfg. Co.]
  3 MB ZIP Prototype Romset [Midway Mfg. Co.]
  512 KB BIN ROM LX-4 [Williams Electronic Games, Inc.]
Documentation: 46 MB PDF Manual [Williams Electronic Games, Inc.]
  3 MB PDF Operator Handbook [Midway Mfg. Co.]
  225 KB TXT Parts List
Files: 2 MB PDF Proposed Game Theme [Python Anghelo]
Images:
(click to zoom)
Image # 4086: Popeye Saves the Earth Flyer, Front
Flyer, Front

887x1153
 
Image # 4087: Popeye Saves the Earth Flyer, Page 2
Flyer, Page 2

887x1153
 
Image # 4088: Popeye Saves the Earth Flyer, Page 3
Flyer, Page 3

887x1153
 
Image # 4089: Popeye Saves the Earth Flyer, Back
Flyer, Back

887x1153
 
Image # 9507: Popeye Saves the Earth Full Machine
Full Machine

550x792
[Allen Shope]
Image # 9508: Popeye Saves the Earth Cabinet Front
Cabinet Front

500x320
[Allen Shope]
Image # 9509: Popeye Saves the Earth Cabinet Left
Cabinet Left

500x503
[Allen Shope]
Image # 9510: Popeye Saves the Earth Cabinet Right
Cabinet Right

500x521
[Allen Shope]
Image # 9511: Popeye Saves the Earth BackBox
BackBox

500x667
[Allen Shope]
Image # 9512: Popeye Saves the Earth Playfield
Playfield

500x667
[Allen Shope]
Image # 9513: Popeye Saves the Earth Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9514: Popeye Saves the Earth Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9515: Popeye Saves the Earth Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9516: Popeye Saves the Earth Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9517: Popeye Saves the Earth Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9518: Popeye Saves the Earth Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9519: Popeye Saves the Earth Playfield Detail
Playfield Detail

500x375
[Allen Shope]
Image # 9520: Popeye Saves the Earth Lower Playfield Detail
Lower Playfield Detail

500x375
[Allen Shope]
Image # 9521: Popeye Saves the Earth Playfield Detail
Playfield Detail

500x375
[Allen Shope]
Image # 9522: Popeye Saves the Earth Center Playfield Detail
Center Playfield Detail

500x375
[Allen Shope]
Image # 9523: Popeye Saves the Earth Playfield Detail
Playfield Detail

500x667
[Allen Shope]
Image # 9803: Popeye Saves the Earth Translite
Translite

1024x780
[Christopher Wolf]
Image # 45579: Popeye Saves the Earth Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 45580: Popeye Saves the Earth Under Playfield
Under Playfield

480x640
[John Gray]
Image # 48586: Popeye Saves the Earth Backglass
Backglass

1024x983
[Jean-Pierre Renault]
Image # 48587: Popeye Saves the Earth Cabinet - Front View
Cabinet - Front View

1200x2334
[Jean-Pierre Renault]
Image # 54729: Popeye Saves the Earth Illuminated Backglass
Illuminated Backglass

1024x699
[Jean-Pierre Renault]
Image # 54730: Popeye Saves the Earth Backbox - Right
Backbox - Right

665x1600
[Jean-Pierre Renault]
Image # 81062: Popeye Saves the Earth 3-Bit Opto Encoder PCB - Component Side
3-Bit Opto Encoder PCB - Component Side

1024x1129
[Charles Kelly]
Image # 81063: Popeye Saves the Earth 3-Bit Opto Encoder PCB - Solder Side
3-Bit Opto Encoder PCB - Solder Side

821x901
[Charles Kelly]
 

Taxi / IPD No. 2505 / August 31, 1988 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.0/10  (143 ratings/98 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: August 31, 1988
Model Number: 553
MPU: Williams System 11B
Type: Solid State Electronic (SS) [?]
Production: 7,300 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Automobiles - Transportation
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Kick-out holes (2), 3-bank drop targets (2), Standup target (1). A left-side catapult propels the ball airborne into a habitrail. A plunger lane skill shot shoots the ball into the "Spin-Out" whirlpool to score up to 100,000 points.

Actual measured weight: 245 lbs (includes legs).

Concept by: Python Anghelo, Mark Ritchie
Design by: Mark Ritchie
Art by: Python Anghelo
Mechanics by: Craig Fitpold, Tony Kraemer, Mark Kim
Music by: Chris Granner
Sound by: Chris Granner
Software by: Ed Boon
Notes: First Williams game to display four-player scores using only two alpha-numeric 16-character displays.

The first games in production were made with a blonde 'Marilyn' taxi passenger, a likeness of Marilyn Monroe. This was changed during production to be a darker-haired 'Lola', ostensibly a likeness of no one famous.

We asked Roger Sharpe about the reason for this change. He replies:

Suffice it to say that we did have some limited run of machines featuring a 'blonde Marilyn' — and I don’t know if these were for international only. However, we were informed that there were rights that needed to be secured in order to use Marilyn and the decision was made to just alter the artwork so that the female character was renamed ‘Lola’ for the main production run. If memory serves, and I can’t say with certainty—there might be games that were manufactured with a brunette Lola and then a redheaded Lola.


The changes needed to introduce 'Lola' include backglass art, playfield art, game software, and instruction card.

According to Mark Ritchie, as explained in the book The Pinball Compendium 1982 to Present, at least 200 sample games were in the process of being shipped with 'Marilyn' before the change had to be made. He also explained the name 'Lola' was taken from a 1970s song about a transvestite, chosen to befit her muscular arms as depicted on the backglass.

Marilyn's face appears twice on the playfield: directly below the center drop target bank and also as an illuminating insert further down. We have seen one instance of the Lola playfield where she was still blonde near the drop targets but was a brunette in the insert. We don't know how many playfields were made this way.

Production Run Records for Taxi:
Production Start Date: Aug-31-1988
Production End Date: Dec-14-1988
Production Run Quantity: 7300
First ship date: Aug-31-1988
Last ship date: Feb-13-1989

Marketing Slogans: "The one taxi Marilyn, Gorbie, Santa, Dracula... and Operators Everywhere are Hailing!"
"The one taxi Lola, Gorbie, Santa, Dracula... and Operators Everywhere are Hailing!"
"Get ready for the taxi everyone's going to be lining up for!"
Photos in: Chicago Tribune December 31, 1989, pp. Sect. 10, p. 14-19.
Newsweek 112, December 5, 1988, pp. 76+.
Pinball ArtExternal Link, page 100 (Lola)
Pinball Trader, Vol 3 No. 1, Sept-Oct 1988, page 31 (Marilyn)
The Complete Pinball BookExternal Link, pages 180, 181, and 234 (Marilyn)
Pinball Machines, page 131 (Marilyn)
Arcade TreasuresExternal Link, page 125 (Marilyn)
The Pinball Compendium 1982 to PresentExternal Link, page 102 (Marilyn, Lola)
Mike Pacak's Pinball Flyer Reference Book S-Z (Marilyn, Lola)
Rule Sheets: Taxi Rulesheet, by Mark Valentine  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 179 KB ZIP Game ROM L-3 (Marilyn) [Williams Electronic Games]
  179 KB ZIP Game ROM L-4 (Lola) [Williams Electronic Games]
Documentation: 45 KB PDF Cover Letter to Operator for Preliminary Operations Manual (August 1988) [Williams Electronic Games, Inc.]
  4 MB PDF English Operations Manual (September 1988, page 8 is illegible) [Williams Electronic Games]
  353 KB PDF Preliminary Operations Manual (August 1988, no schematics) [Williams Electronic Games, Inc.]
  1 MB PDF Reference Diagrams and Schematics (paginated) [Williams Electronic Games]
Service Bulletins: 1 MB PDF Service Bulletin Book 1989 (includes Taxi SS54, SS55) [Williams/Bally/Midway]
Files: 49 KB TIF Instruction Card
  22 KB PDF Reproduction Instruction Card (Lola) [Per Martinson]
  96 KB PDF Reproduction Instruction Card (Marilyn) [Per Martinson]
Images:
(click to zoom)
Image # 2400: Taxi Backglass
Backglass

356x430
 
Image # 2401: Taxi Playfield
Playfield

426x537
[Russ Jensen]
Image # 4562: Taxi Flyer, Front
Flyer, Front

887x1144
 
Image # 4563: Taxi Flyer, Back
Flyer, Back

857x1150
 
Image # 5084: Taxi Flyer (with Marilyn)
Flyer (with Marilyn)

300x393
 
Image # 5085: Taxi Flyer (with Lola)
Flyer (with Lola)

300x393
 
Image # 14559: Taxi Popbumpers & Upper Playfield
Popbumpers & Upper Playfield

640x480
[Chris Bucci]
Image # 14560: Taxi Lower Playfield
Lower Playfield

640x480
[Chris Bucci]
Image # 14561: Taxi Right Playfield
Right Playfield

640x480
[Chris Bucci]
Image # 15970: Taxi Backglass - Lola
Backglass - Lola

431x476
[Marty Wilke]
Image # 15971: Taxi Backglass - Lola
Backglass - Lola

640x480
[Marty Wilke]
Image # 15972: Taxi Upper Playfield
Upper Playfield

599x463
[Marty Wilke]
Image # 15973: Taxi Lower Playfield
Lower Playfield

640x480
[Marty Wilke]
Image # 15975: Taxi Cabinet - Left
Cabinet - Left

569x253
[Marty Wilke]
Image # 15976: Taxi Backbox - Left
Backbox - Left

191x573
[Marty Wilke]
Image # 15977: Taxi Front
Front

539x357
[Marty Wilke]
Image # 26283: Taxi Under Playfield
Under Playfield

480x640
[John Gray]
Image # 26284: Taxi Behind Backglass
Behind Backglass

640x480
[John Gray]
Image # 26285: Taxi Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 30552: Taxi Backbox - Right
Backbox - Right

480x640
[John Gray]
Image # 30553: Taxi Instruction Card
Instruction Card

640x480
[John Gray]
Image # 34992: Taxi Illuminated Backglass (Lola)
Illuminated Backglass (Lola)

800x600
[Phil Hauser]
Image # 35284: Taxi Translite
Translite

1024x768
[Philippe Thibault]
Image # 40434: Taxi Playfield
Playfield

1024x1530
[Mike Ives]
Image # 40493: Taxi Passengers - Marilyn
Passengers - Marilyn

1024x819
[Mike Ives]
Image # 40504: Taxi Cabinet Front - Coined for British Money
Cabinet Front - Coined for British Money

926x686
[Mike Ives]
Image # 40552: Taxi Upper Playfield
Upper Playfield

1024x685
[Mike Ives]
Image # 40553: Taxi Middle Playfield
Middle Playfield

1024x686
[Mike Ives]
Image # 40556: Taxi Lower Playfield
Lower Playfield

1024x819
[Mike Ives]
Image # 40586: Taxi Passenger Drac
Passenger Drac

1200x960
[Mike Ives]
Image # 40666: Taxi Passenger Gorbie
Passenger Gorbie

1200x960
[Mike Ives]
Image # 40667: Taxi Passenger Santa Claus
Passenger Santa Claus

649x727
[Mike Ives]
Image # 40668: Taxi Passenger PinBot
Passenger PinBot

960x1200
[Mike Ives]
Image # 40669: Taxi Passenger Marilyn
Passenger Marilyn

1200x1392
[Mike Ives]
Image # 54841: Taxi Cabinet - Front View
Cabinet - Front View

686x1600
[Jean-Pierre Renault]
Image # 66563: Taxi Cabinet - Front View
Cabinet - Front View

696x1600
[Jean-Pierre Renault]
 

The Machine: Bride of Pin·bot / IPD No. 1502 / February 11, 1991 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.0/10  (227 ratings/151 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: February 11, 1991
Model Number: 50002
Common Abbreviations: TM:BOP
MPU: Williams WPC (Alpha Numeric)
Type: Solid State Electronic (SS) [?]
Production: 8,100 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Fantasy - Outer Space - Robots
Notable Features: Flippers (2), Pop bumpers (3), Slingshot in the pop bumper area, Ramps (2), Spinning target (1), 2-ball Multiball. Upper level bagatelle mini-playfield. Two elevated chicane lanes on the right side have interwoven paths. Plunger lane has elevated skill shot to drop ball to a kicker which kicks the ball into the pop bumper area. The woman's head in the upper playfield rotates to show different faces.

Heartbeat Ramp (the center ramp) is a dual-path ramp which diverts the ball either to the right inlane or to the plunger lane, depending on the ball's path in the mini-playfield.

One Diamond Plate playfield version shown in this listing reportedly has these differences from those made later in production:
yellow billion shot
yellow 1 billion when lit (big wheel)
yellow 500 k (big wheel)
yellow lites extra ball (left loop)
yellow extra ball (small wheel)
yellow lite jackpot (small wheel)
yellow one more time (between flippers)
yellow 500 k (right loop)

Concept by: Python Anghelo
Design by: John Trudeau, Python Anghelo
Art by: John Youssi, Python Anghelo
Mechanics by: Joe Joos Jr., Jack Skalon, Zofia Bil
Music by: Dan Forden
Sound by: Jon Hey, Rich Karstens
Software by: Brian Eddy
Notes: This 1991 machine has alphanumeric displays and the Williams "W" logo on the speaker grilles. A licensed conversion kit changed these items. See Dutch Pinball's 2014 'The Machine: Bride of Pin·bot 2.0'.

Stephanie Rogers (http://www.hipchick.com) plays the voice of The Machine.

10/27/2010 A user reports that ROM version L-7 has a multi-player bug in it and is not recommended. The error is: If any player joins the billionaire's club, after they drain and their bonus is collected, the machine will reset. L-6 does not contain this bug.

Artist John Youssi provided us the following information:

I painted the backglass based on a rough sketch Python gave me. I re-sketched the whole thing, adding detail while tightening it up. Python was the artist for the cabinet while Kevin O'Connor inked only. I remember Python doing all the art except for the backglass. Plus it all looks like his style.


We saw Kevin O'Connor's name listed among the Team Credits on a playfield plastic near the left flipper, although he only inked the playfield. He confirms this information to us:

Looking at the playfield, I sort of recall dreading to ink all those circles in the middle and thinking how insanely intricate Python's pencil was, but that's it - inking only. I had great respect for Python's artistic ability and felt honored to be trusted with part of the production of his project. Python was big on giving everyone credit.



Production data for Bride of Pinbot:
Production Start Date: Feb-11-1991
Production End Date: Jun-29-1991
Production Run Quantity: 8100
First ship date: Feb-16-1991
Last ship date: after May-21-1991, records missing.

Marketing Slogans: "Here Comes the Bride!"
"Watch Her Turn Heads!"
Photos in: Smithsonian 23(10), January 1993, pp. 96-103. pp. (Backglass)
The Complete Pinball BookExternal Link, page 235
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: The Machine Bride of Pinbot Guide Version 1.1.2 (Jun/10/1995), by Keefer  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 141 KB ZIP Game ROM L-7 [Williams Electronic Games]
  417 KB ZIP Revision L-4 Game ROM [Williams Electronic Games]
  126 KB ZIP Revision L-5 Game ROM [Williams Electronic Games]
  126 KB ZIP Revision L-6 Game ROM [Williams Electronic Games]
  88 KB ZIP ROM L-8 Billionaire Club Bug Fix [Williams Electronics]
  290 KB ZIP Sound ROMs [Williams Electronic Games]
Documentation: 3 MB PDF Operations Manual [Williams Electronic Games]
  182 KB TXT Parts List
Files: 222 KB JPG Head Service Instructions sheet [Williams Electronic Games]
  1 MB ZIP Manual Page 3-16 [Williams Electronics]
Images:
(click to zoom)
Image # 1431: The Machine: Bride of Pin·bot Backglass
Backglass

973x685
 
Image # 1432: The Machine: Bride of Pin·bot Playfield
Playfield

200x450
 
Image # 4523: The Machine: Bride of Pin·bot Flyer - Front
Flyer - Front

887x1153
 
Image # 4524: The Machine: Bride of Pin·bot Flyer - Back
Flyer - Back

887x1153
 
Image # 8642: The Machine: Bride of Pin·bot Backglass
Backglass

616x503
[Steve Nordseth]
Image # 8643: The Machine: Bride of Pin·bot Cabinet - Full View
Cabinet - Full View

660x1105
[Steve Nordseth]
Image # 8644: The Machine: Bride of Pin·bot Cabinet - Right
Cabinet - Right

655x748
[Steve Nordseth]
Image # 8645: The Machine: Bride of Pin·bot Cabinet - Left
Cabinet - Left

655x749
[Steve Nordseth]
Image # 8646: The Machine: Bride of Pin·bot Upper Playfield
Upper Playfield

655x451
[Steve Nordseth]
Image # 8647: The Machine: Bride of Pin·bot Playfield
Playfield

654x872
[Steve Nordseth]
Image # 9784: The Machine: Bride of Pin·bot Lower Playfield
Lower Playfield

1024x1073
[Christopher Wolf]
Image # 9785: The Machine: Bride of Pin·bot Upper Playfield
Upper Playfield

1024x1108
[Christopher Wolf]
Image # 16151: The Machine: Bride of Pin·bot Backbox - Right
Backbox - Right

217x573
[Marty Wilke]
Image # 16152: The Machine: Bride of Pin·bot Cabinet - Front
Cabinet - Front

473x311
[Marty Wilke]
Image # 26278: The Machine: Bride of Pin·bot Under Playfield
Under Playfield

480x640
[John Gray]
Image # 26279: The Machine: Bride of Pin·bot Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 35583: The Machine: Bride of Pin·bot Illuminated Backglass
Illuminated Backglass

800x600
[Phil Hauser]
Image # 35584: The Machine: Bride of Pin·bot Illuminated Backglass - Detail
Illuminated Backglass - Detail

800x600
[Phil Hauser]
Image # 35721: The Machine: Bride of Pin·bot Playfield 
(Diamond Plate playfield. Serial Number 50002 I668977.)
Playfield*

640x853
[Ciske Vreuls]
Image # 35722: The Machine: Bride of Pin·bot Upper Playfield 
(Diamond Plate playfield. Serial Number 50002 I668977.)
Upper Playfield*

640x480
[Ciske Vreuls]
Image # 35723: The Machine: Bride of Pin·bot Playfield - Detail 
(Diamond Plate playfield. Serial Number 50002 I668977.)
Playfield - Detail*

640x853
[Ciske Vreuls]
Image # 35724: The Machine: Bride of Pin·bot Playfield - Detail 
(Diamond Plate playfield. Serial Number 50002 I668977.)
Playfield - Detail*

640x480
[Ciske Vreuls]
Image # 35725: The Machine: Bride of Pin·bot Cabinet - Left 
(Diamond Plate playfield version. Serial Number 50002 I668977.)
Cabinet - Left*

367x410
[Ciske Vreuls]
Image # 35726: The Machine: Bride of Pin·bot Cabinet - Right 
(Diamond Plate playfield version. Serial Number 50002 I668977.)
Cabinet - Right*

421x451
[Ciske Vreuls]
Image # 35727: The Machine: Bride of Pin·bot Cabinet - Serial Number 
(Diamond Plate playfield version. Serial Number 50002 I668977.)
Cabinet - Serial Number*

640x480
[Ciske Vreuls]
Image # 37054: The Machine: Bride of Pin·bot Diamond Plate Marking 
(Diamond Plate playfield.)
Diamond Plate Marking*

640x480
[Marc Cohen]
Image # 37055: The Machine: Bride of Pin·bot Yellow Heart Insert 
(Diamond Plate playfield.)
Yellow Heart Insert*

800x600
[Marc Cohen]
Image # 43591: The Machine: Bride of Pin·bot Lower Playfield 
(Diamond Plate playfield version. Serial number 50002 I665494.)
Lower Playfield*

680x1024
[Vincent Giovannone]
Image # 44813: The Machine: Bride of Pin·bot Backglass
Backglass

1013x970
[Jean-Pierre Renault]
Image # 44814: The Machine: Bride of Pin·bot Backglass - Detail
Backglass - Detail

1024x1512
[Jean-Pierre Renault]
Image # 44815: The Machine: Bride of Pin·bot Backglass - Detail
Backglass - Detail

977x1600
[Jean-Pierre Renault]
Image # 44817: The Machine: Bride of Pin·bot Cabinet - Right
Cabinet - Right

1024x480
[Jean-Pierre Renault]
Image # 44818: The Machine: Bride of Pin·bot Cabinet - Front - Single Coin Chute
Cabinet - Front - Single Coin Chute

1024x728
[Jean-Pierre Renault]
Image # 48597: The Machine: Bride of Pin·bot Playfield
Playfield

1172x1112
[Jean-Pierre Renault]
Image # 51397: The Machine: Bride of Pin·bot Playfield
Playfield

1200x1495
[Mark Steinman]
Image # 51398: The Machine: Bride of Pin·bot Upper playfield
Upper playfield

1200x847
[Mark Steinman]
Image # 51399: The Machine: Bride of Pin·bot Middle playfield
Middle playfield

1200x934
[Mark Steinman]
Image # 61117: The Machine: Bride of Pin·bot Illuminated Backglass 
(A small white sign has been taped to this backglass.)
Illuminated Backglass*

1200x810
[Jean-Pierre Renault]
Image # 61118: The Machine: Bride of Pin·bot Playfield - Detail
Playfield - Detail

1200x1430
[Jean-Pierre Renault]
Image # 61119: The Machine: Bride of Pin·bot Cabinet - Front View 
(A small white sign has been taped to the backglass.)
Cabinet - Front View*

682x1600
[Jean-Pierre Renault]
Image # 70465: The Machine: Bride of Pin·bot Original Art Print 
(Artist is Python Anghelo.Dimensions 22 1/2 inches by 30 inches.Signed by the artist in 2014.From the estate of Python Anghelo.)
Original Art Print*

1200x911
[James Loflin]
Image # 80154: The Machine: Bride of Pin·bot Illuminated Front View
Illuminated Front View

1025x1600
[Andre Kürten]
 

The Pinball Circus / IPD No. 4354 / June, 1994 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.4/10  (20 ratings/17 comments)        [ Add Your Rating! ]
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Date Of Manufacture: June, 1994
Model Number: 60020
MPU: Williams WPC Security (WPC-S)
Type: Solid State Electronic (SS) [?]
Production: 2 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Circus - Carnival
Notable Features: Flippers (7), Pop bumpers (4), Drop targets (3), Kick-out hole (1). No left outlane. Buy-In feature. The lower playfield has three flippers: two are offset and a third one rests vertically nearby, for flipping balls that drain from the Ring 3 playfield via the corkscrew habitrail. Flipping a ball on the lower playfield up the left center ramp delivers it to the Ring 2 playfield where its one flipper is used to flip the ball up a ramp to the elephant's trunk. The elephant then raises its head to roll the ball along its trunk to the habitrail behind it, routing the ball to the Ring 3 playfield. This playfield has one small flipper and a mini-slingshot kicker in place of a left flipper. A skillful shot up the rear ramp of this playfield delivers the ball to a magnetic ball lifter which elevates it to fall into the clown's playfield. Two small flippers on this final playfield are used to score the three drop targets and to score a jackpot behind them. After jackpot, the ball is returned via habitrail to the right flipper on the lower playfield.
Design by: Python Anghelo
Art by: Pat McMahon
Dots/Animation by: Scott Slomiany, Eugene Geer
Music by: Dan Forden
Sound by: Dan Forden
Software by: Dan Lee
Notes: James Loflin states five sets of prototype playfields were completed for this new pinball machine design. We know that two complete prototype machines were made. One had belonged to Steve Kordek and is now in the Pinball Hall of Fame in Las Vegas. The other one is in a private collection.

There was knowledge circulating of a Pinball Circus that had shipped to Germany, suggesting three games were made. We asked Ken Fedesna, former Executive VP/General Manager over Williams/Bally/Midway from 1988 until their close of pinball production in 1999, if he could clarify how many were made. He replies:

I looked through my Operation Meeting notes from 1992, 1993, and 1994 concerning Pinball Circus, and found that we only built 2 Engineering prototypes total. One was sent to test in Germany, but it was returned. Not sure whether it is the one Steve Kordek had that is now in Vegas, or the other one, but my notes clearly indicate that only 2 were ever built.


An earlier all-mechanical game with a 3-dimensional playfield is Keystone Engineering Company's 1933 'Kicko Aristocrat'.

Photos in: The Pinball Compendium 1982 to PresentExternal Link, page 191
Documentation: 194 KB TXT Parts List
Files: 345 KB PDF Pinball Circus US Patent
Images:
(click to zoom)
Image # 3788: The Pinball Circus Front, Playfield Raised
Front, Playfield Raised

750x1032
[Martin Wiest]
Image # 3790: The Pinball Circus Playfield Extended for Maintenance
Playfield Extended for Maintenance

636x999
[Martin Wiest]
Image # 29939: The Pinball Circus Illuminated Playfields
Illuminated Playfields

1024x1365
[Jay Stafford]
Image # 29940: The Pinball Circus Illuminated Lower Playfield
Illuminated Lower Playfield

1024x768
[Jay Stafford]
Image # 29941: The Pinball Circus Illuminated Lower Playfield - Center
Illuminated Lower Playfield - Center

1024x768
[Jay Stafford]
Image # 29942: The Pinball Circus Illuminated Lower Playfield - Center
Illuminated Lower Playfield - Center

1024x768
[Jay Stafford]
Image # 29943: The Pinball Circus Illuminated Lower Playfield - Right
Illuminated Lower Playfield - Right

1024x768
[Jay Stafford]
Image # 29944: The Pinball Circus Lower Playfield - Left
Lower Playfield - Left

1024x768
[Jay Stafford]
Image # 29945: The Pinball Circus Lower Playfield - Right
Lower Playfield - Right

1024x768
[Jay Stafford]
Image # 29946: The Pinball Circus Ring 2 Playfield
Ring 2 Playfield

1024x1214
[Jay Stafford]
Image # 29947: The Pinball Circus Illuminated Ring 2 Playfield
Illuminated Ring 2 Playfield

1024x1365
[Jay Stafford]
Image # 29948: The Pinball Circus Habitrails
Habitrails

1024x768
[Jay Stafford]
Image # 29949: The Pinball Circus Habitrails
Habitrails

1024x768
[Jay Stafford]
Image # 29950: The Pinball Circus Habitrails
Habitrails

1024x768
[Jay Stafford]
Image # 29951: The Pinball Circus Ring 3 Playfield
Ring 3 Playfield

1024x751
[Jay Stafford]
Image # 29952: The Pinball Circus Illuminated Ring 3 Playfield
Illuminated Ring 3 Playfield

1024x768
[Jay Stafford]
Image # 29953: The Pinball Circus Clown - Drop Targets Up
Clown - Drop Targets Up

1024x768
[Jay Stafford]
Image # 29954: The Pinball Circus Illuminated Clown – Drop Targets Up
Illuminated Clown – Drop Targets Up

1024x1365
[Jay Stafford]
Image # 29955: The Pinball Circus Mystery Wheel
Mystery Wheel

730x833
[Jay Stafford]
Image # 29956: The Pinball Circus Instructions
Instructions

1024x768
[Jay Stafford]
Image # 29957: The Pinball Circus Display
Display

1024x768
[Jay Stafford]
Image # 29958: The Pinball Circus Display
Display

1024x768
[Jay Stafford]
Image # 29959: The Pinball Circus Cabinet - Left
Cabinet - Left

1024x1365
[Jay Stafford]
Image # 29960: The Pinball Circus Cabinet - Right
Cabinet - Right

1024x1712
[Jay Stafford]
Image # 29961: The Pinball Circus Front View
Front View

945x2000
[Jay Stafford]
Image # 29983: The Pinball Circus Full Playfield View
Full Playfield View

1024x1365
[Jay Stafford]
Image # 30287: The Pinball Circus Playfield View
Playfield View

600x450
[Lenny Esposito]
Image # 30288: The Pinball Circus Player Control Panel
Player Control Panel

600x450
[Lenny Esposito]
Image # 30289: The Pinball Circus Lower Playfield
Lower Playfield

600x450
[Lenny Esposito]
Image # 30290: The Pinball Circus Elephant
Elephant

450x600
[Lenny Esposito]
Image # 30291: The Pinball Circus Ball Lift To Clown Level
Ball Lift To Clown Level

450x600
[Lenny Esposito]
Image # 30292: The Pinball Circus Ball At Top Of Lift
Ball At Top Of Lift

336x548
[Lenny Esposito]
Image # 30293: The Pinball Circus Narrow Flipper Gap
Narrow Flipper Gap

600x450
[Lenny Esposito]
Image # 30294: The Pinball Circus Narrow Flipper Gap
Narrow Flipper Gap

600x450
[Lenny Esposito]
Image # 31651: The Pinball Circus Playfield Extended For Maintenance
Playfield Extended For Maintenance

927x1365
[Martin Ayub]
Image # 51300: The Pinball Circus Elephant Loading Ball
Elephant Loading Ball

480x640
[Lenny Esposito]
Image # 68336: The Pinball Circus Playfield 
(Located at the Pinball Hall of Fame in Las Vegas, Nevada.)
Playfield*

1200x1200
 
Image # 83761: The Pinball Circus Whitewood Playfields
Whitewood Playfields

1074x980
[James Loflin]
Image # 83762: The Pinball Circus Whitewood  - Clown Playfield 
(Measures 9 inches long, 9 1/2 inches wide, and 1/2 inch thick.)
Whitewood - Clown Playfield*

1048x921
[James Loflin]
Image # 83763: The Pinball Circus Whitewood  - Elephant Playfield 
(Measures 15 inches long, 9 inches wide, and 1/2 inch thick.)
Whitewood - Elephant Playfield*

851x1231
[James Loflin]
Image # 83764: The Pinball Circus Whitewood - Giraffe Playfield 
(Measures 15 inches long, 8 inches wide, and 1/2 inch thick.)
Whitewood - Giraffe Playfield*

958x1417
[James Loflin]
Image # 83765: The Pinball Circus Whitewood Game - Clown Playfield
Whitewood Game - Clown Playfield

1066x1600
[James Loflin]
Image # 83766: The Pinball Circus Whitewood Game - Elephant Playfield
Whitewood Game - Elephant Playfield

1066x1600
[James Loflin]
Image # 83767: The Pinball Circus Whitewood Game - Giraffe Playfield
Whitewood Game - Giraffe Playfield

1066x1600
[James Loflin]
 

Zingy Bingy / IPD No. 6635 / December, 1996 / 4 Players
 
[ Submit Changes ]
Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Project Date: December, 1996
Common Abbreviations: ZB
Type: Solid State Electronic (SS) [?]
Production: Never Produced
Theme: Adult
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), Standup targets (15), Drop targets (11), Kick-out holes (2).
Design by: Python Anghelo, Bryan Hansen
Software by: Bill Pfutzenreuter
Notes: Python came up with the concept for this game in 1985 while working for Williams. A signed concept drawing from 1985 is in our Files section. We assume he presented his concept to Williams but we know nothing came from it at that time. While at Capcom in 1996, Anghelo made a whitewood of his vision for this game. Pictures of this whitewood are in the Files section. William Pfutzenreuter told us he programmed it with base rules.

At the 2008 Pinball Expo autograph session in Chicago, Python Anghelo told an IPDB Editor the following:

Zingy Bingy was not pornographic. It was a spoof on the conflict between male and female:
Man as testosterone-driven hunter versus Woman as cavekeeper and communicator. It had a flipper that grew longer.


We don't see such a flipper on his 1996 whitewood but we assume his concept evolved across the years. In fact, Steve Tsubota, a collector, told us in 2014 that more than one prototype playfield exists. He says:

"The game has only a few rules programmed in, although I have the design documentation which describes what the rules of the game were intended to be.

There is another version of the playfield which has a mechanical mechanism for the faces. This playfield, which is not functional, had a rotating wheel to change the expression of the two characters to show their moods. On the prototype, this was to be implemented with the DMD, not unlike the ringmaster's face in Pinball Circus. The "gameplay" for the game was for the male character to get the female character "in the mood" for his sexual advances. Only then would the panty drop target stay down allowing the ball to be bounced between the male and female genitalia."


Capcom executives saw this whitewood and unsurprisingly had a negative reaction to it. Python tried to change the theme (and mark up the whitewood) to Adam and Eve, but this did not help. It never made it past this whitewood stage of development when Capcom, who had been laying off employees over several months, terminated all of its remaining employees on December 9, 1996. Therefore, it never was released to production to then have a Project Number assigned to it and to start engineering drawings.

Files: 3 MB PDF Image Portfolio Of 1996 Whitewood [Jim Schelberg]
  1 MB PDF Image Portfolio Of 1996 Whitewood [Scott Matzen]
  1 MB PDF Original 1985 Concept Art [Python Anghelo]
Source: pictures [?]

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